Realization of tile cache strategy in graphics processing unit (GPU) based on tile based rendering
A block rendering and block storage technology, applied in the field of block rendering, can solve the problems of limited performance improvement, increased chip power consumption, etc., and achieve the effects of excellent performance, time saving, and simple logic
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[0009] Hereinafter, the present invention will be further described in detail with reference to the drawings and specific embodiments.
[0010] Such as figure 1 As shown, the implementation of the block storage strategy in the GPU based on block rendering of the present invention includes the determination of the maximum number of blocks contained in each block. In this implementation, the block storage space is set to a fixed size area, while setting the block size If the size is a fixed value, then the size of the drawing area is different, the number of blocks that can be stored in the storage area is different, and the number of primitives that can be stored in each block is different. According to the block number sent in by the graphic element, the number of blocks stored in the current block is taken from the local RAM (the counter that maintains each block inside). If the block is processed for the first time, then the number of blocks is 0 . According to the number of ...
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