Realization of tile cache strategy in graphics processing unit (GPU) based on tile based rendering
A block rendering and block storage technology, applied in the field of block rendering, can solve the problems of limited performance improvement, increased chip power consumption, etc., and achieve the effects of excellent performance, time saving, and simple logic
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[0009] The present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments.
[0010] Such as figure 1 As shown, the implementation of the block storage strategy in the GPU based on block rendering of the present invention includes the determination of the number of blocks that each block contains at most. If the size is a fixed value, the size of the drawing area is different, the number of blocks that can be stored in the storage area is different, and the number of primitives that can be stored in each block is different. According to the block number sent by the primitive in blocks, take out the number of blocks already stored in the current block from the local RAM (internal maintenance counter for each block), if it is the first time to process the block, then the number of blocks is 0 . According to the number of current drawing blocks, the storage space occupied by each block, the current block number ...
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