Three-dimensional model simplification method based on appearance retention
A 3D model and appearance technology, applied in the field of computer graphics and image processing, can solve problems such as difficult to meet real-time rendering, and achieve the effect of less steps, high efficiency and good robustness
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[0050] The specific implementation manners of the present invention will be described in detail below in conjunction with the accompanying drawings.
[0051] An appearance-preserving multi-resolution model generation method, the process of which is as follows figure 1 As shown in , it describes in detail how to read the model data, calculate the simplification error and optimize the simplification error according to the appearance conditions. details as follows:
[0052] This method starts by reading in model data:
[0053] 1. Read in the model data;
[0054] 2. Classify the vertices of the model into boundary points and non-boundary points, and calculate the average area of all triangles
[0055] 3. Calculate the quadratic error metric matrix Q for each vertex, and the area S of all relevant triangles at the vertex i And the number m, and calculate the approximate normal vector n of each vertex p : Let the normal vectors of the m relevant planes of the vertex be n r...
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