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Rapid hair modeling method based on surface grids

A surface mesh and modeling method technology, applied in the field of modeling and simulation of hair objects, can solve the problems of unpredictable modeling results, difficult to master and apply, and inability to intuitively control the final shape of hair.

Active Publication Date: 2012-02-01
ZHEJIANG UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although these methods can simulate the hair structure globally in a more convenient way, the results are usually simple and blunt, and the final shape of the hair cannot be directly controlled
[0005] Since the existing hair modeling methods either require a lot of tedious user interaction to achieve the desired hair shape, or can only automatically obtain simple and unpredictable modeling results, and these methods are only for the special case of hair modeling, Difficult to reuse other modeling techniques, so often difficult to master and apply

Method used

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  • Rapid hair modeling method based on surface grids
  • Rapid hair modeling method based on surface grids
  • Rapid hair modeling method based on surface grids

Examples

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Effect test

Embodiment 1

[0053] Embodiment one , the inventor used this method to make a beard and eyebrow hair model of an animation character, such as figure 2 shown. Judging from the implementation process and results, a modeler with a certain surface modeling foundation can master the modeling method of the present invention within half an hour, complete complex hair modeling within an hour, and easily control the overall shape of the hair and stylized effects.

Embodiment 2

[0054] Embodiment two , the inventor uses this method to make the entire hairstyle of a female character, including bangs and ponytail models, and combines physical simulation methods to generate animations, such as image 3 shown. From the implementation process and results, the method of the present invention can be used for hair modeling with different appearance characteristics, from very thin bangs, to neatly combed hair close to the scalp, to naturally drooping ponytails at the back end. Well expressed through the shape grid. At the same time, this method can be combined with the physical simulation method to achieve a good balance in the two aspects of motion reality and controllability.

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Abstract

The invention discloses a rapid hair modeling method based on surface grids. In the invention, through simple surface shape grid control on the target hair style, the hair modeling process is simplified, and the same high-quality modeling result is obtained. According to the invention, the hair modeling result completely conforming to the shape grid can be produced simply by creating a rough surface grid approximately representing the hair shape with a common grid modeling method by a user, and then obtaining sparse hair track lines corresponding to the shape grid through a full-automatic track line extraction method and based on the track lines and a hair attachment grid designated by the user. Based on the modeling result, the stylization effect can be further obtained through a stylization method easily controlled by user while keeping the modeling shape. The hair modeling mentioned in the specification refers to a process of modeling the target hair objects into a set of abundant superfine hairline geometries.

Description

technical field [0001] The invention relates to the field of computer animation character modeling and physical simulation, in particular to a hair object modeling and simulation method. Background technique [0002] Hair is an important feature that reflects the character's personality. The modeling of hair objects for various virtual characters in computer animation and games is a key step in character modeling. An accurate, efficient, convenient and easy-to-use interactive hair modeling method is very important for Character modeling is critical. However, due to the extremely complex geometric structure and ever-changing style effects of hair, it is difficult for users to skip the cumbersome and abstract interactive means to intuitively control the final hair shape. For example, modeling software such as Maya and Blender are currently widely used, although combing tools can And methods such as guiding hair strands to control the appearance of hair, but it is still imposs...

Claims

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Application Information

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IPC IPC(8): G06T13/40G06T17/30
Inventor 翁彦琳侯启明柴蒙磊任重
Owner ZHEJIANG UNIV
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