Method and device for controlling target based on brain electrical signal and motion signal
A motion signal and EEG signal technology, applied in the fields of human-computer interaction, electronics, and biomedicine, can solve the problems of poor portability, easy interference, and complicated operation, and achieve the effects of simple wearing, easy portability, and simple operation.
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Embodiment 1
[0045] Embodiment 1: Taking the user's control of a toy helicopter as an example, a wireless data receiving module is integrated in the remote controller of the toy helicopter, and the aircraft remote controller converts the received EEG, eye electricity and head movement signals into the toy The control signal and control method of the aircraft can adopt but not limited to the following strategies:
[0046] Concentration EEG parameters: control the flight height of the aircraft, such as the higher the concentration, the higher the aircraft will fly
[0047] Relaxation EEG parameters: control the stability of the aircraft, such as the more relaxed, the better the stability of the aircraft
[0048] Single Blink: Control Aircraft Weapons to Fire
[0049] Head left: control the aircraft to turn left
[0050] Head right: control the aircraft to turn right
[0051] Tilt your head to the left: Control the aircraft to fly to the left
[0052] Tilt your head to the right: control ...
Embodiment 2
[0056] Embodiment 2: Take the case where the user controls the role in the computer game as an example. The computer receives EEG, eye electricity and head movement signals through wireless means (such as Bluetooth communication), and uses these signals to control the role games in the game. The control methods can adopt but not limited to the following strategies:
[0057] Tension EEG parameters: Control the speed of the character, such as the higher the tension, the slower the walk
[0058] Concentration, relaxation, and fatigue EEG parameters: control the character's skills. If the concentration or relaxation reaches a certain level, a certain skill can be displayed. If the fatigue is high, the skill will be restricted.
[0059] Single Blink: Control Weapon Fire
[0060] Blink twice in a row: Control the character to switch weapons
[0061] Head turn left: Control the character to turn left, where the speed of the head rotation controls the speed of the character's turn, ...
Embodiment 3
[0069] Embodiment 3: Taking the user's control of a computer mouse as an example, the computer receives EEG, eye electricity and head movement signals through a wireless method (such as Bluetooth communication), and uses these signals to control the operation of the mouse. The control method can be adopted but not Limited to the following policies:
[0070] Concentration EEG parameters: control the accuracy of mouse movement, such as the higher the concentration, the higher the precision
[0071] Single blink: left mouse click
[0072] Second consecutive blink: Double click with the left mouse button
[0073] Blink three times in a row: right mouse click
[0074] Head left: control the mouse to move horizontally to the left, the speed of head rotation controls the speed of mouse movement
[0075] Head right: Control the mouse to move horizontally to the right, the speed of head rotation controls the speed of mouse movement
[0076] Head up: the mouse moves vertically upwar...
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