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Virtual crowd motion simulation framework

A motion simulation and crowd technology, applied in the field of virtual crowd motion simulation framework, can solve the problems of limited fidelity of simulation tools, poor versatility, and inability to meet, and achieve good flexibility and scalability, large selection space, and strong versatility. Effect

Inactive Publication Date: 2012-10-03
上海日浦信息技术有限公司
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  • Claims
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AI Technical Summary

Problems solved by technology

[0007] The purpose of the present invention is to overcome the defects of the existing virtual crowd motion simulation method and its corresponding simulation tools, which have limited fidelity and poor versatility, and cannot meet various complex situations encountered in practical applications, thereby providing a general-purpose The virtual crowd motion simulation framework realizes the realistic simulation of virtual human group motion under the influence of multiple environmental factors in various scenarios

Method used

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Embodiment Construction

[0039] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments.

[0040] Such as figure 1 As shown, the virtual crowd motion simulation framework of the present invention is composed of three parts, including: the main console part 1, the environment representation part 2 and the individual simulation part 3.

[0041] The main console part 1 performs overall management and control of program operation, provides various configurations required for program operation, performs scheduling management of each part, and monitors whether the program is running normally according to the set method. The main console part 1 is mainly composed of five sub-parts: display control 11 , rendering management 12 , environment management 13 , group management 14 , and clock update control 15 . Among them, the display control subsection 11 is used to determine the display angle and provide the display mode of the simulation resu...

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Abstract

The invention relates to a virtual crowd motion simulation framework. The virtual crowd motion simulation framework comprises 1) a main control console part which comprises a display control sub part, a rendering management sub part, an environment management sub part, a crowd management sub part, a clock updating control sub part and the like and supplies various configurations required by normal running of a program and scheduling and management functions to the sub parts, 2) an environment expression part for organizing and managing environment information of an environment where a crowd is positioned and supporting inquiry and updating for the environment information, and 3) an individual simulation part which consists of a behavior generation layer, a behavior execution layer and a physical implementation layer and is used for simulating motion behaviors of a single individual in the crowd, wherein the behaviors of the individuals in the crowd are organically combined, so that the motion simulation of the crowd is implemented. The virtual crowd motion simulation framework is relatively high in generality, verisimilitude and flexibility and can simulate the virtual crowd motion under various scenes and influence of multiple environment factors.

Description

technical field [0001] The invention relates to the field of virtual reality, in particular to a virtual crowd motion simulation framework. [0002] Background technique [0003] In the field of virtual reality, realistic group motion simulation can be used to simulate crowd flow in various places (such as large stadiums, subway stations, etc.) The development, evaluation and improvement of emergency plans for emergencies provide scientific and intuitive analysis tools: they can also be used to generate thousands of virtual herds or virtual legion movements, which can reduce film and television production costs and improve film and television works and game scenes. visual fidelity. Therefore, it has broad application prospects in virtual reality-related fields such as public security, architectural design evaluation, film and television production, and game entertainment. [0004] In real life, the movement of crowds is formed by the organic combination of individual m...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20
Inventor 不公告发明人
Owner 上海日浦信息技术有限公司
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