Wave effect realtime rendering method based on graphics processing unit (GPU)
A technology of real-time rendering and special effects, applied in the optimization field of skeletal animation rendering, can solve the problems of low realism, large amount of calculation, not suitable for real-time rendering, etc., and achieve the effect of reducing the number of times.
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[0014] GPU-based real-time rendering of ocean wave effects, the steps are as follows:
[0015] 1) According to the required water surface effect, the corresponding ripple bump map is made by the artist to simulate the water surface height;
[0016] 2) Use different space and time scaling ratios to mix multiple height maps to obtain quite complex water surface animation effects; the formula is as follows:
[0017]
[0018] 3) Convert the vertices from world coordinates to screen coordinates in the vertex shader, and output them to the pixel shader.
[0019] The desired water surface effect is a rough sea or a calm lake.
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