Real-time ray tracing rendering method based on gpu cluster
A GPU cluster, ray tracing technology, applied in 3D image processing, image data processing, instruments, etc., can solve problems such as improving efficiency, not making full use of GPU, and Optix being difficult to achieve real-time speed, and achieving accelerated intersection operations. The effect of speed, rendering performance improvement, rendering efficiency improvement
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[0025] The GPU cluster-based real-time ray tracing rendering method of the present invention will be specifically introduced below.
[0026] A GPU cluster-based real-time ray tracing rendering method, comprising the following steps:
[0027] 1) First, divide each frame rendering task in the form of screen space. The task of each frame rendering is the final result image that needs to be rendered. Use the screen space method to divide the screen space image of the final resolution of each frame. According to its The pixel area is divided into independent sub-pixel areas, and a sub-task corresponds to a sub-pixel area. For example, a 1920*1080 image is divided into 400 sub-images of 96*54, corresponding to 400 sub-tasks. ;
[0028] 2) Distribute the subtasks to each rendering machine node in the GPU cluster in a dynamic load balancing manner.
[0029] In the task initialization allocation stage, all subtasks corresponding to the first frame are equally allocated to each rende...
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