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Simulation process type animation realizing method based on GPU

An implementation method and procedural technology, applied in the field of image processing, can solve the problems of difficult geometric deformation, poor simulation effect, and difficulty in expressing motion patterns, and achieve the effect of overcoming poor simulation effect and good simulation effect.

Inactive Publication Date: 2014-08-27
WUXI FANTIAN INFORMATION TECH
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AI Technical Summary

Problems solved by technology

[0002] The simulation of natural phenomena is an important research topic in the computer field. In nature, this swaying with the wind is a very common phenomenon. It is quite complicated to accurately simulate this swaying effect. Most trees have countless Each branch and leaf is composed of branches and leaves, and the swaying is hierarchical. Each branch not only moves itself, but also moves with the movement of the parent branch. Such a movement mode is difficult to express with geometric deformation.
[0003] In order to solve the simulation of this phenomenon, computer graphics processing is required to deal with quite complicated calculations.
[0004] In the process of realizing the present invention, the inventor found that there are at least defects in the prior art such as poor simulation effect, difficulty in expressing motion patterns, and large amount of computer graphics processing.

Method used

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  • Simulation process type animation realizing method based on GPU
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  • Simulation process type animation realizing method based on GPU

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Embodiment Construction

[0040] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0041] With the development of the times, the performance of GPU is also constantly improving. According to the characteristics of high parallel structure of GPU, it has higher efficiency than CPU in processing graphics data and complex calculations.

[0042] In order to solve the defects in the prior art, according to the embodiment of the present invention, such as Figure 1-Figure 8 As shown, a method for realizing procedural animation based on GPU simulation is provided, specifically a method for realizing procedural animation that simulates real-time swaying of trees and flowers. The implementation method of procedural animation based on GPU simulation utilizes...

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Abstract

The invention discloses a simulation process type animation realizing method based on a GPU. The method mainly includes the steps that wind field information of the environment where an object to be simulated is located is defined; classification is carried out based on the wind field information, obtained through definition, of the environment where the object to be simulated is located, and different classifications are calculated in an interpolation mode to obtain quaternions corresponding to the wind field information; the multiple quaternions obtained through interpolation calculation on the different classifications based on the wind field information are processed to form a movement animation of the object to be simulated. The simulation process type animation realizing method based on the GPU can overcome the defects that in the prior art, the simulation effect is poor, the movement mode expression is very difficult, and the processing capacity of computer graphics is large and has the advantages that the simulation effect is good, the movement mode expression is easy, and the processing capacity of computer graphics is small.

Description

technical field [0001] The invention relates to the technical field of image processing, in particular to a method for realizing procedural animation based on GPU simulation. Background technique [0002] The simulation of natural phenomena is an important research topic in the computer field. In nature, this swaying with the wind is a very common phenomenon. It is quite complicated to accurately simulate this swaying effect. Most trees have countless Each branch is composed of branches and leaves, and the swaying is hierarchical. Each branch not only moves itself, but also moves with the movement of the parent branch. Such a movement mode is difficult to express with geometric deformation. [0003] In order to solve the simulation of this phenomenon, computer graphics processing is required to deal with quite complex calculations. [0004] In the process of realizing the present invention, the inventors found that the prior art at least has defects such as poor simulation ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/00
Inventor 张翼
Owner WUXI FANTIAN INFORMATION TECH
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