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Test method and test device for game data

A technology of game data and testing methods, applied in indoor games, video games, electronic digital data processing, etc., can solve the problems of wasting time, low testing efficiency, lack of objectivity, etc., shorten testing time, improve testing efficiency, improve objectivity effect

Active Publication Date: 2014-10-15
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Such a testing method needs to waste a lot of time, and the test results are often affected by various factors such as network quality, the performance of the player's game client device, and the player's operating level, thus lacking objectivity and low testing efficiency

Method used

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  • Test method and test device for game data
  • Test method and test device for game data
  • Test method and test device for game data

Examples

Experimental program
Comparison scheme
Effect test

no. 1 example

[0020] figure 1 It is a flow chart of the game data testing method provided in the first embodiment. Such as figure 1 As shown, the game data testing method of the present embodiment comprises the following steps:

[0021] Step S11, acquiring skill effect data of the character to be tested, and formulating a combat strategy based on the skill effect data of the character to be tested.

[0022] The characters to be tested include the first character to be tested and the second character to be tested. The first character to be tested and the second character to be tested can stand in opposite angles in the online game to be tested and perform one-on-one by casting different skills. Combat (Player Killing, PVP), and usually reduce one party's health (Hit Point, HP) to 0 as the condition for the other party's victory and the end of the battle.

[0023] The skill effect data of the character to be tested may include skill damage level data, skill additional effect data, equipmen...

no. 2 example

[0044] figure 2 It is a flow chart of the game data testing method provided by the second embodiment of the present invention. Such as figure 2 As shown, the game data testing method of the present embodiment comprises the following steps:

[0045] Step S21, formulate a combat strategy according to the skill effect data of the character to be tested.

[0046] The character to be tested includes a first character to be tested and a second character to be tested, and the combat strategy includes a combat strategy of the first character to be tested and a combat strategy of the second character to be tested.

[0047] Specifically, such as image 3 As shown, step S21 may include the following steps:

[0048] Step S211, calculating the skill damage value of the character to be tested according to the skill damage parameter.

[0049] The skill damage parameters at least include data such as the occupation type of the attacked party, minimum damage value, maximum damage value,...

no. 3 example

[0095] Figure 6 It is a schematic structural diagram of the game data testing device provided in the third embodiment. The game data testing device provided in this embodiment can be used to test online game data. Such as Figure 6 As shown, the game data testing device 10 includes a combat strategy formulation module 11 , a test module 12 , a combat strategy judgment module 13 , a combat strategy adjustment module 14 , and a balance analysis module 15 of the character to be tested.

[0096] The combat strategy formulating module 11 is used to obtain skill effect data of the character to be tested, and formulate a combat strategy according to the skill effect data of the character to be tested.

[0097] The test module 12 is used to execute the online game to be tested, conduct the battle test of the role to be tested according to the combat strategy formulated by the combat strategy formulation module 11, and acquire and output test data.

[0098] The combat strategy judg...

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Abstract

The invention discloses a test method for game data; the test method for the game data is used for testing the online game data and analyzing the balance of a character in an online game. The test method for the game data comprises the following steps: acquiring skill effect data of a to-be-tested character, and making a battle strategy according to the skill effect data of the to-be-tested character; executing a to-be-tested online game, performing fight test of the to-be-tested character according to the battle strategy, and acquiring and outputting test data; judging whether the battle strategy needs to be adjusted or not according to the test data; if yes, adjusting the battle strategy, performing the fight test of the to-be-tested character according to the adjusted battle strategy, and acquiring the test data; otherwise, analyzing the balance of the to-be-tested character in the to-be-tested online game according to the output test data. Moreover, the invention also provides a test device. According to the test method and the test device for the game data, the objectivity of a test result can be improved, and moreover, the test method and the test device for the game data are higher in test efficiency.

Description

technical field [0001] The invention relates to data testing technology, in particular to a game data testing method and testing device. Background technique [0002] In recent years, with the development of network technology, online games have become more and more popular, especially role-playing real-time combat online games, because players can experience the fun of fighting with different players in the network by playing different professional roles, so Loved by teenagers. In this type of game, the balance of the characters is an important indicator for evaluating the quality of a game. If the balance of the characters is not good, that is, a certain character in the game is set too strong or too weak, then It will cause more or fewer players to choose the role, making a certain role setting lose its original meaning, causing the entire game to be out of balance, thereby reducing the fun of the game. [0003] In the prior art, usually the game operator tests the bala...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00
CPCG06F17/30A63F13/30A63F2300/65A63F2300/8029
Inventor 张信
Owner TENCENT TECH (SHENZHEN) CO LTD
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