Method for mapping gesture tracking results to mouse events
A mouse event and tracking algorithm technology, applied to computer components, user/computer interaction input/output, program control devices, etc., to achieve the effect of strong sense of operation, low complexity, and few resources
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0034] The specific implementation method of the present invention will be further described below in conjunction with the accompanying drawings, but the implementation and protection of the present invention are not limited thereto. Achieved by existing technology.
[0035] Such as figure 1 As shown, the method for mapping gesture tracking results into mouse events in the present invention includes the following procedures.
[0036] (1) Carry out time regularization on the current gesture tracking algorithm, and multiply the gesture tracking result by a coefficient compared with the inter-frame time of the standard test platform, so that the same speed of the human hand in the physical world can be mapped to different inter-frame processing times as At the same mouse speed, the time regularization method is as follows:
[0037] Gesture speed v = Euclidean distance between two points between frames (number of pixels) d / time between frames t (ms)
[0038] In the standard tes...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 