Real-time rendering method for large-scale realistic snowscape
A real-time rendering, large-scale technology, used in image data processing, 3D image processing, instrumentation, etc., to solve problems such as lightening particle systems
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[0034] This embodiment combines figure 1 -3 A detailed introduction to the present invention:
[0035] (1) Establish a GPU-based snowfall particle system. Each particle of a typical particle system includes many attributes: position, velocity, acceleration, size, color (including transparency), shape, and life, etc. These attributes must be saved every time the particle is rendered during the entire life cycle of the particle Its current state. In the process of snowfall simulation, most of these attributes remain unchanged (size, color, shape) throughout the particle's life cycle, or can be set by parameters (speed, acceleration), only position and Life is a variable amount, so it is very suitable to realize snow simulation based on particle system through GPU. Modern commercial GPUs at Direct3D 10 level and above all support multiple render targets (Multiple Render Target, MRT), rendering to vertex buffers, texture arrays, and floating-point textures. This is the premise tha...
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