Gesture speed estimating method for three-dimensional interaction interface
A three-dimensional interaction and speed estimation technology, applied in the input/output of user/computer interaction, computer parts, graphics reading, etc., to achieve a good user experience and reduce the effect of running time
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[0015] 1. Build a 3D gesture model
[0016] According to the skeletal structure of the human hand, use X=(x1,x2,...,x26) to describe the gesture posture, where the 6 global degrees of freedom x1,x2,...,x6 represent the coordinate position and direction of the center point of the palm in the world coordinate system , 20 local degrees of freedom x7,x8,...,x26 represent the angles between the joints of the thumb, index finger, middle finger, ring finger, and little finger and the palm plane and the angles between adjacent knuckles. For each finger, the metacarpal knuckles have 2 degrees of freedom, 1 degree of freedom each for the proximal and distal knuckles. This model makes full use of the unique physiological structure and motion constraints of the human hand, and uses OpenGL to draw the 3D model of the virtual human hand. The knuckles are represented by cylinders, the joints are represented by balls, and the palm is approximated by a rectangle.
[0017] 2. Build a 3D virt...
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