Three-dimensional mesh model blind watermarking method based on image discrete cosine transformation

A discrete cosine transform, three-dimensional grid technology, applied in image data processing, image data processing, instruments, etc., can solve problems such as attribute loss, complex attack method embedding and extraction of watermarks, and non-unique representation methods. Effect

Inactive Publication Date: 2015-01-28
HANGZHOU DIANZI UNIV
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Problems solved by technology

It is precisely because of these characteristics of the 3D model itself and the diversity of its attack methods that the embedding and extraction of watermarks are more complicated.
All of these make the traditional image watermarking method cannot be simply applied to the 3D geometric model
3D model data is composed of elements such as points, lines, and planes. These elements can be combined into various data expression methods. In addition, there is no fixed sorting standard for each element set of 3D model data, but for still images, it can be sorted according to The plane position of pixels is sorted, and the audio stream and video stream data can be sorted according to the time axis. For this irregular data type, various existing transform domain watermarking methods cannot be simply applied, and it is necessary to find an appropriate one that can reflect Parameters of

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  • Three-dimensional mesh model blind watermarking method based on image discrete cosine transformation
  • Three-dimensional mesh model blind watermarking method based on image discrete cosine transformation
  • Three-dimensional mesh model blind watermarking method based on image discrete cosine transformation

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Embodiment Construction

[0043] The present invention will be further described below in conjunction with accompanying drawing.

[0044] like figure 1 , figure 2 and image 3 As shown, the 3D mesh model blind watermarking method based on image discrete cosine transform specifically includes the following steps:

[0045] Step 1. Select the following two features for each vertex of the 3D model:

[0046] Feature 1: Model Vertex V i Distance S to model center point O i ;

[0047] Feature 2: The angle θ between two connecting lines i , and the two connecting lines are the model vertices V i and its first-order neighborhood center point T i The connecting line, the center point T of the first-order domain i The connection line with the center point O of the model;

[0048] Determine a unique sorting sequence for all vertices of the 3D model through feature 1 and feature 2;

[0049] Step 2. Select the first M×M vertices of the sorted vertex sequence, and obtain the texture coordinates of the fir...

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Abstract

The invention relates to a three-dimensional mesh model blind watermarking method based on image discrete cosine transformation. The three-dimensional mesh model watermarking method involves selecting two stable geometrical characteristics to facilitate ordering to obtain a unique three-dimensional vertex sequence and adding watermark data to the texture coordinates of a vertex so that the vertex sequence with a watermark embedded therein can also be correctly obtained even after affine transformation, and the watermark can be correctly extracted accordingly. By using the method provided by the invention, original grids and pretreatment are unnecessary for watermark extraction. Multiple attacks can be resisted, including rotation, zooming, translation, noise and vertex reordering. At the same time, an algorithm also has a quite large watermarking capacity because when a carrier image is taken as the watermark for adding to a three-dimensional mode, the watermark transparency of the carrier image does not have to be considered, and thus the watermarking capacity is greatly improved.

Description

technical field [0001] The invention specifically relates to a three-dimensional mesh model blind watermarking method based on image discrete cosine transform. Background technique [0002] Digital watermarking is a technology that utilizes the redundancy commonly found in digital products to hide watermark information in it to achieve the purpose of copyright protection. With the development of technologies such as computer graphics, virtual reality, and computer-aided design, 3D models are used more and more, and they also need to be protected. However, most of the current digital watermarking technologies are aimed at media data types such as still images, video streams, and audio streams. There are relatively few researches on watermarking technology for 3D geometric model data. [0003] Compared with image watermarking, 3D models not only contain geometric information, but also topological information. The usual attacks on 3D models include rotation, translation, unif...

Claims

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Application Information

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IPC IPC(8): G06T1/00
Inventor 李黎陆剑锋
Owner HANGZHOU DIANZI UNIV
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