Random Depth Buffer Compression Using Generalized Planar Coding
A depth and compressor technology, applied in the field of random depth buffer compression, which can solve problems such as complex depth functions
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[0019] Planar coding can be generalized to include random effects such as motion blur and depth of field. The depth function coefficients are computed in the rasterizer and passed to the compressor. Standard plane encoding uses three coefficients per depth function (ie, plane) in the form d=A*x+B*Y+C to represent the depth of a triangle. When triangles experience random effects such as motion blur and depth of field, the depth function is no longer flat. However, we can still get a depth function in the form d=f(x,y,u,v,t) by storing more coefficients per triangle.
[0020] In some embodiments, the benefits of this approach include a substantially more efficient compression algorithm than the previous approach. This is made possible by providing an analytical representation of the depth function directly from the rasterizer settings, avoiding the cost of finding lower-order representations in the compressor, as in previous approaches. Unlike previous planar compression meth...
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