Rendering distortion model-based code rate allocation method of multi-viewpoint plus depth coding

A technology of distortion model and bit rate allocation, applied in the field of 3D video coding, which can solve the problems of unsatisfactory bit rate allocation performance, unable to fully reflect the rendering process of virtual viewpoints, affecting the rendering quality of virtual viewpoints, etc.

Active Publication Date: 2015-11-11
郑州轻大产业技术研究院有限公司
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Problems solved by technology

In order to solve the problem of optimal bit rate allocation for joint coding of texture video and depth map, some technologies have been proposed, but the existing technology does not integrate texture video compression an

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  • Rendering distortion model-based code rate allocation method of multi-viewpoint plus depth coding
  • Rendering distortion model-based code rate allocation method of multi-viewpoint plus depth coding
  • Rendering distortion model-based code rate allocation method of multi-viewpoint plus depth coding

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Embodiment Construction

[0078] A bit rate allocation method for multi-viewpoint video plus depth coding based on viewpoint rendering distortion model of the present invention, such as figure 1 As shown in , first derive the relationship between the encoded texture / depth distortion and the rendering viewpoint, and then establish a virtual viewpoint total distortion model framework, including the viewpoint rendering distortion caused by the depth map encoding error and texture video coding errors caused by viewpoint rendering distortion Then calculate the left and right viewpoint rendering distortion, and then introduce the geometric error model caused by the depth error to rewrite the viewpoint rendering distortion caused by the depth map encoding error On this basis, occlusion processing is added to adjust the viewpoint rendering distortion model caused by the coding error of the depth map At the same time, the geometric error model caused by texture video error is introduced to obtain the over...

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Abstract

The invention relates to a rendering distortion model-based code rate allocation method of viewpoint plus depth coding. The objective of the invention is to optimize code rate allocation of texture video and depth map joint coding. The method includes the following steps that: a total distortion model frame of virtual viewpoints is built; rendering distortion of a left viewpoint and a right viewpoint is calculated; rendering distortion when a depth sensitive value is added is researched, and a geometric error model when a depth error is introduced is built; a distortion model when an occlusion region is added is built; a geometric error model when a texture video error is added is built; an overall viewpoint rendering distortion model error is obtained; and a viewpoint rendering distortion model-based code rate allocation method can be obtained. According to the rendering distortion model-based code rate allocation method of viewpoint plus depth coding, texture video difference and depth map difference are utilized to evaluate virtual viewpoint rendering distortion. The method can be used for optimizing the code rate allocation of texture videos and depth maps, and therefore, viewpoint rendering quality can be optimized. Reasonable bit allocation is performed between the viewpoints, and therefore, the quality balance of viewpoint coding images is high. The rendering distortion model-based code rate allocation method of viewpoint plus depth coding has the advantages of practical operability and convenience in application and realization.

Description

technical field [0001] The present invention belongs to the technical field of three-dimensional video coding, and specifically relates to a code rate allocation method for video coding, in particular to a code rate allocation method for multi-viewpoint video plus depth coding based on a rendering distortion model. Background technique [0002] With the development of multi-viewpoint system and 3D display technology, a new 3D video format - multi-viewpoint video plus depth (MVD) applications, such as 3D television (3DTV) and free-viewpoint television are increasingly attracting attention. Compared with traditional 2D video, MVD synthesizes texture video and corresponding depth map, which can make people get a rich sense of three-dimensionality and immersion when watching video; in addition, its interactive function can provide different three-dimensional effects from different perspectives, use Depth-map-based view synthesis (DIBR) generates a virtual view at any position. ...

Claims

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Application Information

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IPC IPC(8): H04N19/597H04N13/00
CPCH04N13/161
Inventor 赵进超张秋闻苏晓珂王晓陈明李明英黄新彭赵小鑫
Owner 郑州轻大产业技术研究院有限公司
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