Game scene management method and device
A technology of game scene and management method, which is applied in the field of computer applications, can solve the problem of not being able to effectively find the storage location of game objects, and achieve the effects of improving user experience, enhancing gameplay, and improving accuracy
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Embodiment 1
[0032] figure 1 It is a schematic flowchart of a game scene management method provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation of managing three-dimensional game space scenes. This method can be executed by a game scene management device, such as figure 1 As shown, a method for managing a game scene provided by an embodiment of the present invention includes the following steps:
[0033] Step 101. Divide the game scene into multiple cube regions of the same volume.
[0034] In this embodiment, the game scene may specifically refer to providing a picture for the game that can restore available object elements such as buildings, trees, sky, roads, and characters in the game. In a 3D game, the game scene can be regarded as a three-dimensional space containing multiple object elements required by the game. The setting of the three-dimensional space is mainly determined by the required width, depth and height of the game screen.
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Embodiment 2
[0047] figure 2 It is a schematic flow chart of a game scene management method provided by Embodiment 2 of the present invention. On the basis of the above-mentioned Embodiment 1, the embodiment of the present invention establishes the step "dividing the game scene into multiple cube regions of the same volume". The hash table stores the cube area, wherein one hash table element corresponds to one cube area" and "builds a spatial octree for the cube area corresponding to each element in the hash table" is further optimized.
[0048] like figure 2 As shown, a method for managing a game scene provided by Embodiment 2 of the present invention specifically includes the following operations:
[0049] Step 201. Determine the volume V of the game scene according to the width w, depth d and height h of the game scene, where V=wdh.
[0050] Exemplarily, the game scene can be regarded as a three-dimensional space, and the calculation of the volume of the three-dimensional space main...
Embodiment 3
[0082] image 3 It is a schematic structural diagram of a game scene management device provided by Embodiment 3 of the present invention. This embodiment can be applicable to the situation that game scene is managed, and this device can be realized by software and / or hardware, and is generally integrated in the game system, and the specific structure of this device is as follows, comprises: division module 301, hash table establishment module 302 , an octree building module 303 and a search module 304. in,
[0083] The division module 301 is used to divide the game scene into a plurality of cube regions of the same volume; the hash table establishment module 302 is used to establish a hash table to store the cube regions, wherein a hash table element corresponds to a cube region; The octree building module 303 is used to create a space octree for the cube area corresponding to each element in the hash table; the search module 304 is used to locate the game object based on th...
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Abstract
Description
Claims
Application Information
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