Game scene management method and device

A technology of game scene and management method, which is applied in the field of computer applications, can solve the problem of not being able to effectively find the storage location of game objects, and achieve the effects of improving user experience, enhancing gameplay, and improving accuracy

Inactive Publication Date: 2016-04-20
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The embodiment of the present invention proposes a game scene management method and device to solve the problem that the storage location of the game object cannot be effectively searched, and the game object can be quickly hidden or displayed

Method used

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  • Game scene management method and device
  • Game scene management method and device

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Experimental program
Comparison scheme
Effect test

Embodiment 1

[0032] figure 1 It is a schematic flowchart of a game scene management method provided by Embodiment 1 of the present invention. This embodiment is applicable to the situation of managing three-dimensional game space scenes. This method can be executed by a game scene management device, such as figure 1 As shown, a method for managing a game scene provided by an embodiment of the present invention includes the following steps:

[0033] Step 101. Divide the game scene into multiple cube regions of the same volume.

[0034] In this embodiment, the game scene may specifically refer to providing a picture for the game that can restore available object elements such as buildings, trees, sky, roads, and characters in the game. In a 3D game, the game scene can be regarded as a three-dimensional space containing multiple object elements required by the game. The setting of the three-dimensional space is mainly determined by the required width, depth and height of the game screen.

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Embodiment 2

[0047] figure 2 It is a schematic flow chart of a game scene management method provided by Embodiment 2 of the present invention. On the basis of the above-mentioned Embodiment 1, the embodiment of the present invention establishes the step "dividing the game scene into multiple cube regions of the same volume". The hash table stores the cube area, wherein one hash table element corresponds to one cube area" and "builds a spatial octree for the cube area corresponding to each element in the hash table" is further optimized.

[0048] like figure 2 As shown, a method for managing a game scene provided by Embodiment 2 of the present invention specifically includes the following operations:

[0049] Step 201. Determine the volume V of the game scene according to the width w, depth d and height h of the game scene, where V=wdh.

[0050] Exemplarily, the game scene can be regarded as a three-dimensional space, and the calculation of the volume of the three-dimensional space main...

Embodiment 3

[0082] image 3 It is a schematic structural diagram of a game scene management device provided by Embodiment 3 of the present invention. This embodiment can be applicable to the situation that game scene is managed, and this device can be realized by software and / or hardware, and is generally integrated in the game system, and the specific structure of this device is as follows, comprises: division module 301, hash table establishment module 302 , an octree building module 303 and a search module 304. in,

[0083] The division module 301 is used to divide the game scene into a plurality of cube regions of the same volume; the hash table establishment module 302 is used to establish a hash table to store the cube regions, wherein a hash table element corresponds to a cube region; The octree building module 303 is used to create a space octree for the cube area corresponding to each element in the hash table; the search module 304 is used to locate the game object based on th...

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Abstract

The invention discloses a game scene management method and device. The method comprises following steps: dividing a game scene into mutiple cube regions of the same size; setting up a hash table to store the cube regions, wherein one hash table element corresponds to one cube region; setting up a sptial octree for a cube region corresponding to each element in the hash table; and searching for the position of a game object based on the hash table and sptial octrees. By utilization of the method, storage positions of game objects during game operation can be effectively searched such that a player can rapidly conceal or display the game object. Therefore, searching accuracy is increased, system consumption is decreased, enjoyment and user experience are enhanced.

Description

technical field [0001] The present invention relates to the technical field of computer applications, in particular to a method and device for managing game scenes. Background technique [0002] In recent years, with the continuous development of digital technology, scene management has become more and more important in games. The scene manager in the game is mainly used for the management of game objects. Conventional scene management generally includes collision detection and scene rendering of game objects. However, with the increase in the number of game object settings in the game, during the game, In order to experience the game more comfortably, the player wants to hide some of the game objects that cause interference in the game field of view or display the required game objects. For fast hiding or displaying of game objects, it is necessary to find the storage location of the relevant game objects. Therefore, a method is needed to quickly find the storage location...

Claims

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Application Information

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IPC IPC(8): G06F17/30
CPCG06F16/2255G06F16/2246
Inventor 李刚
Owner BEIJING PIXEL SOFTWARE TECH
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