Scripts game server engine

A technology of game server and script, applied in the direction of instrument, memory system, program control design, etc., to achieve high development efficiency and high game execution efficiency

Inactive Publication Date: 2016-10-19
GUANGZHOU AIYOU INFORMATION TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The object of the present invention is to provide a kind of script game server engine, thus solve the aforementioned problems existing in the prior art

Method used

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  • Scripts game server engine

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Embodiment Construction

[0031] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings. It should be understood that the specific embodiments described here are only used to explain the present invention, and are not intended to limit the present invention.

[0032] Such as figure 1 As shown, the embodiment of the present invention provides a script game server engine, including:

[0033] C / C++ layer: used to provide the underlying lib library;

[0034] Network layer: used to realize the communication between the game server and the client;

[0035] Middle layer: used to realize the coupling between the C / C++ layer interface and the Lua script layer, and also used to extend the functions of the Lua script layer;

[0036] Lua scripting layer: used to implement server logic and save player data.

[0037] Among them, the basic lib library provided by ...

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Abstract

The invention discloses a scripts game server engine and relates to the field of game server development. The script game server engine comprises a C/C++ layer, a network layer, an interface layer and a Lua script layer; the script game server engine is realized through interpreted language and compiled language; some efficiency systems are realized through compiled language, such as the network layer of the game server and some key compressed or encryption and decryption algorithms; script interpreted language is used for realizing frequently changed logic system to increase the development efficiency of the server engine and to realize on-line hot update of all the logic systems of the server and on-line quick bug correction without stopping the server so that the game execution efficiency is increased.

Description

technical field [0001] The invention relates to the field of game server development, in particular to a script game server engine. Background technique [0002] With the continuous development of Internet technology and the continuous growth of the online game population, the quality of the game server engine directly affects the difficulty of game development and the experience of game players. [0003] At present, the architecture of the game server engine is generally implemented in the following two ways: a purely compiled language (such as C++, C) and a purely interpreted language (such as java, lua, python, etc.). Among them, the server engine architecture implemented by a purely compiled language can be compiled into local instructions, and the game execution efficiency is high, but it is not conducive to rapid iterative development and online updates; while the server engine architecture implemented by a purely interpreted language requires corresponding bytecode vi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/45
Inventor 贺志坚
Owner GUANGZHOU AIYOU INFORMATION TECH
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