Destructive live-shell fight remote control toy and toy repairing method thereof
A live ammunition and destructive technology, applied in the field of remote control toys, can solve the problems of high maintenance cost, high price, and limit the scope of the battlefield of the battle game, so as to avoid the danger of personal injury, enhance the sense of reality, and reduce the cost of use.
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Embodiment 1
[0043] Embodiment one, see figure 1 and Figure 4 , as a basic embodiment, this destructive live ammunition battle remote control toy includes several battle equipment units A for launching live ammunition to destroy targets, as well as routers 17, network switches 20, and output and input units;
[0044] Among them, the router 17 can receive the image and sound sent back by the battle equipment unit A, and transmit it to the output and input unit through the network switch 20; usually, the range of a single router 17 receiving signals is tens of meters away, when the required battlefield range is greater than When a single router 17 receives range, several routers 17 can be used to expand the range of the battlefield several times by bridging;
[0045] The network switch 20 is used to transfer the image and sound sent by the combat unit A to the output and input unit;
[0046] The output and input unit includes a display device 22 and an input device 23; the display device ...
Embodiment 2
[0069] Embodiment two, see Figure 5 , the difference from Embodiment 1 is that the output and input unit is a smart device that integrates display and control, through which functions such as display and remote control are realized, and the smart device is a smart phone (it can also be a tablet computer, a portable computer, etc.). The interface has at least a combination of virtual direction keys 25 for controlling the forward and backward movement of the combat equipment unit A and turning left and right, and a virtual launch key 26 for controlling the launching of small metal balls for attack.
Embodiment 3
[0070] Embodiment three, see Figure 6 , the difference from Embodiment 1 is that the live ammunition combat zone B is set indoors, and the safety zone C is set outdoors. Through the isolation of the room, the live ammunition shooting can effectively prevent the outdoor game controller from being injured.
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