Three-dimensional model drawing system and method for reducing short-range object shading
A three-dimensional model, close-range technology, applied in the field of three-dimensional model rendering systems that reduce the occlusion of close-range objects, can solve the problems that the three-dimensional model is easily blocked, cannot be displayed or operated, and is inconvenient for users to operate, so as to improve the simulation experience and reduce the operation. Cost, convenient and flexible operation effect
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Embodiment 1
[0050] A 3D model rendering system for reducing close-range object occlusion in this embodiment includes a view angle capturer, a forced display controller, a display sign controller, and a model renderer, such as figure 2 As shown, among them,
[0051] The angle of view catcher logically classifies different angles of view to form different angles of view states. In this embodiment, this classification includes God's angle of view and roaming angle of view, that is, the angle of view state includes God's angle of view and roaming angle of view, such as figure 1 As shown, taking the 3D model of the living room as an example, when the viewing angle is outside the 3D living room model, it is the God’s viewing angle (viewing angle A), and when the viewing angle is inside the living room 3D model, it is the roaming viewing angle (viewing angle B); the viewing angle catcher captures the viewing angle in real time Change between different classifications, and transmit the viewing a...
Embodiment 2
[0058] A kind of 3D model rendering method that reduces the occlusion of close objects in this embodiment, utilizes the rendering system in Embodiment 1, such as figure 2 with image 3 shown, including the following steps:
[0059] Step 1. Initialization of view classification;
[0060] The angle of view catcher logically classifies different angles of view to form a angle of view state. In this embodiment, this classification includes a God's angle of view and a roaming angle of view, that is, the angle of view state includes a God's angle of view and a roaming angle of view, such as figure 1 As shown, taking the 3D model of the living room as an example, when the viewing angle is outside the 3D model of the living room, it is the perspective of God (viewing angle A), and when the viewing angle is inside the 3D model of the living room, it is the viewing angle of roaming (viewing angle B). The classification value of the viewing angle state Including integer type, characte...
Embodiment 3
[0076] A kind of three-dimensional model rendering method that reduces the occlusion of close objects in this embodiment is basically the same as Embodiment 2, the difference is that the specific process of step 2 in this embodiment is as follows:
[0077] According to the logical classification of step 1, under different viewing angles, the display sign controller initializes the control display signs of the 3D model respectively to form a control display sign table of the 3D model; wherein the control display signs include "normal", "zoomed out", "Hidden" and "translucent", the information of the control display mark table includes the viewing angle state, the 3D model, and the control display mark. The initialization of the 3D model control display mark table is added as an automatic marking method, specifically: according to the God's perspective and the roaming perspective respectively The classification of the 3D model takes the carrier of the 3D model as the identificati...
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