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A viewing angle control method, device and VR system

A technology of viewing angle and VR glasses, applied in the field of virtual reality, can solve the problems that the system cannot distinguish the source of viewing angle deviation, affect the user experience, reduce the fidelity of the game, etc., to eliminate errors, reduce visual delay, and enhance user experience Effect

Active Publication Date: 2020-04-03
GEER TECH CO LTD
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  • Abstract
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  • Claims
  • Application Information

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Problems solved by technology

[0004] In view of the fact that in the prior art, when VR glasses are used in combination with a somatosensory simulator, the system cannot distinguish the source of the angle of view deviation, and cannot avoid the influence of the simulator yaw angle on the angle of view, resulting in inaccurate deviation of the angle of view in the game. To a certain extent, the fidelity of the game is reduced, which affects the user's use experience and reduces the user experience. A method, device and VR system for controlling the viewing angle when VR glasses are used in conjunction with a somatosensory simulator are proposed in order to solve the problem. or at least partially solve the above problem

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  • A viewing angle control method, device and VR system
  • A viewing angle control method, device and VR system
  • A viewing angle control method, device and VR system

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Embodiment Construction

[0021] The design idea of ​​the present invention is: In view of the fact that in the prior art, when the VR glasses and the somatosensory simulator are used together, the system cannot distinguish the source of the angle of view deviation, and cannot avoid the influence of the yaw angle of the simulator on the angle of view, resulting in the occurrence of the angle of view in the game. The inaccuracy of the offset reduces the fidelity of the game to a certain extent, affects the user's experience, and reduces the user experience. Considering that when the VR glasses are used in combination with the somatosensory simulator, the gyroscope in the VR glasses The horizontal deflection angle value is caused by the user's subjective head movement and the motion of the user's head driven by the somatosensory simulator. The present invention obtains the yaw angular velocity value output in real time when the VR game client is running the game, and uses the somatosensory algorithm After...

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Abstract

The invention discloses a view angle control method and device in the use of VR glasses combined with a motion sensing simulator and a VR system. The method comprises the steps of obtaining a yaw rate value outputted in a real-time while a VR game client runs a game; based on the yaw rate value, using a motion sensing algorithm to calculate the yaw rate value which needs to be attained by the motion sensing simulator; reading a current horizontal deflection angle value of a gyroscope in the VR glasses, and using the yaw rate value to revise the horizontal deflection angle value; outputting the revised horizontal deflection angle value to a camera of the VR game client to control the display view angle of the game in the VR glasses based on the revised horizontal deflection angle value. The technical scheme avoids the influence caused by the yaw rate of the motion sensing simulator to the view angle, enhances the accuracy of the view angle in the VR glasses, enhances the vividness of the game, and elevates the user's experience.

Description

technical field [0001] The invention relates to the technical field of virtual reality, in particular to a viewing angle control method, device and VR system when VR glasses are used in conjunction with a somatosensory simulator. Background technique [0002] Because virtual reality technology (Virtual Reality, VR) equipment can bring users a realistic visual and auditory experience, VR equipment is applied in various scenes, especially in VR games using VR glasses, which can make the game screen more realistic, Greatly increased the fun of the game. In order to further improve the fidelity of the game, during the game, VR glasses are often used in combination with a somatosensory simulator, which not only gives users an intrusive visual experience, but also allows users to have an immersive somatosensory experience. [0003] When VR glasses and somatosensory simulators are used together, the matching degree of the two will directly affect the user's experience. The user c...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01A63F13/28A63F13/52G06F3/0346
CPCA63F13/28A63F13/52A63F2300/302A63F2300/8082G06F3/012G06F3/0346G06F2203/011
Inventor 于明浩
Owner GEER TECH CO LTD
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