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Synchronized playing system

A synchronous playback and music player technology, applied in the player field, can solve the problems of wasting network resources, limiting the number of synchronous playback devices, playback duration, audio quality, playback quality, and playback progress, etc., to reduce network traffic and increase Effects of Interactivity and Scalability

Inactive Publication Date: 2017-07-18
天津市科迪信息技术有限责任公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] (1) The network transmission speed is slow when transmitting a large amount of data, especially high-quality audio data, and undoubtedly increases the load of the network, which greatly limits the number of devices that can be played synchronously
[0006] (2) In order to maintain smooth audio output, higher speed and more stable wireless network support is required, but with the increase in the number of individuals in the synchronization group, the existing wireless network environment will soon encounter transmission bottlenecks;
[0007] (3) A large amount of audio data transmission not only wastes network resources, but also causes a lot of economic burden for users under the current wireless charging method
[0011] (1) The audio files played by the players of both parties have not been verified. Since there are multiple versions of the same song in the audio file, the playback time and audio quality of different versions are different, so it is easy to cause differences in playback quality and playback progress;
[0012] (2) Players play after the playlist is determined through negotiation, so it can only be played synchronously between two players, and group synchronous playback cannot be realized;
[0013] (3) After the players have negotiated and determined the playlist, they will no longer communicate with each other, so the initiator music player cannot effectively intervene on the receiver music player during the playback process, such as "playing, pausing, and switching tracks";
[0014] (4) During the synchronous playback process, it is impossible to add the synchronous playback function to the receiver player added in the middle

Method used

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  • Synchronized playing system

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Embodiment Construction

[0023] The present invention will be described in detail below in conjunction with the accompanying drawings.

[0024] Such as figure 1 As shown, a synchronous playback system of the present invention includes an initiator music player 1, a communication server 2 and a receiver music player 3, the initiator music player 1 organizes and generates synchronous playback information 4, and the synchronous playback Information 4 includes the music information module 5 stored in the local storage unit, the music playing sequence table module 6, the single file check code module 7 and the synchronous playback start time information module 8, and the initiator music player 1 and the communication server 2 connection, the communication server 2 is connected with the receiver music player 3, the connection mode between the initiator music player 1 and the communication server 2 and the communication server 2 and the receiver music player 3 is a wireless network connection, and the The i...

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Abstract

The invention provides a synchronized playing system comprising an initializing party music player, a communication server, and a receiving party music player. The initializing party music player is used to organize and generate synchronized playing information, which comprises a music information module stored in a local storage unit, a music playing sequence list module, a single music file check code module, and a synchronized playing starting time information module. The initializing party music player is connected with the communication server, and the communication server is connected with the receiving party music player. The connection between the initializing party music player and the communication server and the connection between the communication server and the receiving party music player are wireless network connection. Based on one-to-one synchronized playing, a function of a plurality of users playing the music at the same time in a synchronized way is realized, and at the same time, the function of user of any group joining in the synchronized playing during the existing synchronized playing process is realized.

Description

technical field [0001] The invention belongs to the field of players, in particular to a synchronous playback system. Background technique [0002] In modern society, enjoying music or dancing with music is one of the important ways for people to communicate emotionally, relieve stress, relax, and exercise. Music has become an indispensable companion in life; with the development of wireless network technology and information media technology With continuous development, more and more people begin to use wireless networks to communicate, exchange, and obtain information. Wireless networks have become a part of our lives. [0003] At present, many electronic devices have the function of music storage and playback, and people can use them to enjoy music in their daily lives. At the same time, the emergence and popularization of wireless networks enable people to use the network to share their favorite music with others more conveniently. [0004] In group music communication,...

Claims

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Application Information

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IPC IPC(8): G11B27/10H04L29/08
CPCG11B27/10H04L67/51
Inventor 林屹褚宽马双杰常文连周少波王东
Owner 天津市科迪信息技术有限责任公司