Multi-avatar location synchronization system, method, apparatus and electronic device and storage medium

A synchronization system and synchronization device technology, applied in transmission systems, electrical components, electrical digital data processing, etc., can solve problems such as reducing the authenticity of the game and the fun of players, inaccurate synchronization, and multiple network traffic, and achieve synchronization accuracy. Reduce, reduce network transmission, avoid unnatural effects

Active Publication Date: 2020-10-16
上海灵犀互动娱乐有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, in practical applications, location synchronization faces many problems.
First of all, due to frequent location synchronization, it usually consumes a lot of network traffic, and network traffic is a relatively scarce resource under many conditions
Secondly, because the positions of different players are synchronized through network information, information errors will lead to inaccurate synchronization
Finally, due to factors such as inaccurate synchronization and network instability, it is likely that there will be a jump in timing when the client receives the position of other players. The sudden displacement of the virtual character is contrary to the natural movement of the person, which will reduce the Game authenticity and player fun

Method used

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  • Multi-avatar location synchronization system, method, apparatus and electronic device and storage medium
  • Multi-avatar location synchronization system, method, apparatus and electronic device and storage medium
  • Multi-avatar location synchronization system, method, apparatus and electronic device and storage medium

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Embodiment Construction

[0026] Preferred embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. Although preferred embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.

[0027] With the development of virtual reality and augmented reality (AR) technologies, the application scenarios of shared spaces have become increasingly rich and complex. In practical applications, location synchronization mainly faces the problems of huge network traffic consumption, difficulty in high-precision location synchronization, and natural performance of client players. First of all, if the location needs to be synchronized fr...

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Abstract

The invention provides a multi-avatar position synchronization system, method, device, electronic equipment and storage medium. The system includes at least one server and multiple clients, each of which has an avatar that controls its actions in the space scene, and the client reports the position and movement information of its avatar in the space scene to the server; the server downloads the information Send to other clients; when the distance between the current position of the avatar and the current estimated position according to the information reported last time exceeds the first threshold, the client re-reports the position and movement information of the avatar. Other clients receive the information delivered by the server, and when the current location of the client avatar displayed by them and the delivery location of the client avatar sent by the server are greater than a second threshold, the client avatar is sent to the location move. This reduces unnecessary network traffic while maintaining the required synchronization accuracy, while improving the mobile performance of other client avatars.

Description

technical field [0001] The present application relates to online communication, and in particular to a multi-avatar position synchronization system, method, device, electronic equipment and storage medium. Background technique [0002] In virtual environments and now popular augmented reality (AR) environments, both humans and software agents appear as avatars. An avatar can contain any type of recognizable identifying information, but in a typical application, an avatar usually includes an image, which can be as simple as a two-dimensional icon, or as complex as a detailed three-dimensional image, such as a detailed rendering of a character. For example, in a networked game such as Second Life, individual avatars of computer-generated three-dimensional images represent entities controlled by different users. [0003] In the above-mentioned environment, it is often necessary to synchronize the positions of different avatars of each user within a shared space scene. For exa...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04L29/06H04L29/08G06F3/01
CPCG06F3/011H04L67/52H04L67/131
Inventor 魏知晓
Owner 上海灵犀互动娱乐有限公司
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