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Image processing method, device, electronic device and storage medium

A graphics processing and processor technology, applied in the field of image processing, can solve the problem of low realism of game scenes, and achieve the effect of improving fusion effect, high processing efficiency, and reducing the demand for GPU bandwidth

Active Publication Date: 2020-08-14
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the process of game scene production, since the virtual props or virtual building image models and ground images in the game scene are in different coordinate systems, the rendering angles received by the light in the 3D engine will also be different, so virtual props or virtual buildings There will be obvious mesh interspersion between the image model and the virtual surface image, resulting in a lower degree of realism in the game scene

Method used

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  • Image processing method, device, electronic device and storage medium
  • Image processing method, device, electronic device and storage medium
  • Image processing method, device, electronic device and storage medium

Examples

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Embodiment Construction

[0070] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The same reference numerals denote the same or similar parts in the drawings, and thus their repeated descriptions will be omitted. Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the...

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PUM

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Abstract

The invention provides an image processing method and device, electronic equipment, and a computer readable storage medium. The method comprises the steps: determining shading parameters of a region, to be integrated with a preset surface, on an image model according to the local coordinates of the image model, and generating a hybrid factor according to the shading parameters; generating UV split blocks of the image model according to a world normal of the image model; determining secondary UV of a region, to be integrated with the preset surface, on the image model according to the world coordinates of the image model, the hybrid factor and the UV split blocks of the image model; carrying out the first rendering of the image model according to the original UV of the image model and first rendering information; and carrying out the second rendering of the image model according to the secondary UV and second rendering information which is the same as the rendering information of a preset surface. The method can improve the fusion effect of the image model and the preset surface in a game scene, and saves the development and manufacturing time of the scene.

Description

technical field [0001] The present disclosure relates to the technical field of image processing, and in particular, to an image processing method, an image processing device, electronic equipment, and a computer-readable storage medium. Background technique [0002] Computer graphics is the science of using mathematical algorithms to convert two-dimensional or three-dimensional graphics into a raster form for computer displays. Its research is divided into two parts: one part studies geometric drawing, including plane line drawing and three-dimensional modeling, etc.; the other part studies graphic surface rendering, including the study of surface properties such as surface tone, illumination, shadow and texture. These research contents of computer graphics are widely used in game development, for example, they can be used to create more realistic game scenes. [0003] The authenticity of the game scene determines the credibility of the player to the game world. Therefore,...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T15/50
CPCG06T15/503
Inventor 贾伟
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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