All-around spherical light field rendering method

A sphere and viewing direction technology, applied in the field of sphere light field rendering, can solve problems such as the inability to render real objects, and achieve the effects of saving computing resources, enhancing authenticity, and realistic immersion

Active Publication Date: 2017-12-12
PLEX VR DIGITAL TECH CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] In order to overcome the disadvantage that the existing rendering engine cannot render real objects, the present invention aims to provide a full-view spherical light field rendering method, which can not only realize real-time rendering, but also use multi-viewpoint images to render various perspectives of real objects Image

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Embodiment Construction

[0028] The present invention will be further described now in conjunction with accompanying drawing.

[0029] see Figure 1a to Figure 4 , Figure 1a to Figure 4 What is shown is an embodiment of the present invention. This embodiment implements a light field rendering engine using a non-traditional method, which can not only achieve real-time rendering, but also use multi-viewpoint images to render real images of all viewing angles of objects , the specific implementation steps are as follows:

[0030] Figure 1a to Figure 1d For the data input format input format picture of this embodiment, the input data of this embodiment includes: a low-precision object three-dimensional model (30,000-100,000 faces), 200-300 groups of reference cameras with external and internal parameters, the same number The picture, the file describing the relative position relationship of the reference camera, and the configuration file describing the properties of this data set. For specific data ...

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Abstract

The invention relates to an all-around spherical light field rendering method which comprises the following steps: a preparation step, namely preparing to input and load related files; pre-computing a latticed depth map of positions of reference cameras which are densely covered with a sphere; moving a rendering camera, enabling the moving range of the rendering camera to be the surface of the sphere, and calculating and identifying the reference cameras surrounding the rendering camera around the rendering camera; performing back projection on pixels of the rendering camera, and performing depth test with the four reference cameras; interpolating the reference cameras passing through the depth test, thereby obtaining the finally rendered pixel value. According to the method disclosed by the invention, the rendering results can be rapidly seen in real time; an object can be observed from any angle on the spherical surface, and a real immersion feeling can be felt.

Description

technical field [0001] The invention relates to the technical field of computer graphics, in particular to a full-view spherical light field rendering method that can realize real-time rendering of real objects using multi-viewpoint images. Background technique [0002] Currently, known 3D model rendering engines use a combination of models and texture maps to render images using rasterization rendering pipelines. Most of the characters and scenes in the current game field are rendered using this method. However, with the development of virtual reality technology, such artificial rendering results are no longer in line with people's expectations because of the lack of realism. [0003] The current rendering engine mainly has the following two problems: [0004] First, it takes a lot of human resources to create rendering data. Specifically, it means that modelers need to spend a lot of time building a model similar to a real object, and debugging the material and texture o...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/50G06T3/40
CPCG06T3/40G06T15/50G06T2215/16G06T15/205G06T7/50G06T15/506G06T2207/10028G06T7/557
Inventor 虞晶怡虞煌杰
Owner PLEX VR DIGITAL TECH CO LTD
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