Method, device and system for acquiring resources

A technology for resource acquisition and resource allocation, applied in transmission systems, digital transmission systems, electrical components, etc., can solve problems such as poor user experience, achieve the effects of improving user experience, reducing waiting time, and reducing download traffic
CN107528718AActive Publication Date: 2017-12-29TENCENT TECH (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
CN Β· China
Patent Type
Applications(China)
Current Assignee / Owner
TENCENT TECH (SHENZHEN) CO LTD
Publication Date
2017-12-29

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Abstract

The invention discloses a method, a device and a system for acquiring resources. The method comprises the steps as follow: a resource configuration terminal sets a domain name in an interface of an offline resource platform; the resource configuration terminal receives a resource file uploaded to the offline resource platform, wherein the resource file is the file acquired by packaging the static resources according to a predetermined file path; and the resource configuration terminal stores the resource file uploaded according to a file path and the domain name associated with the resource file, and thus acquires the offline resources. According to the method, the device and the system provided by the invention, the technical problem that when the static resources are large in volume or a network condition is poor, a pre-loading process is time-consuming and thus user experience is poor is solved.
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Description

technical field

[0001] The present invention relates to the technical field of network communication, in particular, to a method, device and system for acquiring resources. Background technique

[0002] With the development of Internet technology, in order to improve user experience, how to load network resources to pages more quickly is one of the hot research topics in this field. For example, in the process of running a game, it is usually necessary to load many resource files, specifically in two types: client games and web games.

[0003] For client games, when installing the apk package, the resources used in the game will be stored in the local directory, so that the resources such as pictures and videos used in the running of the game can be loaded from the local without resource configuration Pulling from the terminal greatly reduces the user's waiting time and significantly improves the user experience.

[0004] For web games, the solution adopted in the prior ar...

Claims

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