Game promotion management method, device and system

A management method and game technology, applied in the field of game promotion, can solve problems such as poor promotion effect, poor promotion effect of game promotion methods, unreasonable income distribution method, etc., and achieve the effect of improving promotion effect and reasonable structure

Inactive Publication Date: 2018-01-12
广东创造传奇动漫科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] There are a large number of mobile games, web games and other games or game platforms in the market, and the competition is becoming more and more fierce; in order to increase the influence of the game and the profit of the game, game producers or operators usually use promoters to promote the game , publicity, to attract more players i

Method used

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  • Game promotion management method, device and system
  • Game promotion management method, device and system
  • Game promotion management method, device and system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0027] see figure 1 The flow chart of the first game promotion management method shown; the method is executed by a server; the server is connected with a management terminal; the management terminal is respectively associated with multiple first-level promotion terminals; each first-level promotion terminal is connected to multiple The two second-level promotion terminals are respectively associated; each first-level promotion terminal is set with a corresponding game platform;

[0028] The method comprises the steps of:

[0029] Step S102, publishing the game promotion logo through the secondary promotion terminal; wherein, the game promotion logo carries the account information of the secondary promotion terminal;

[0030] Step S104, when the user obtains the game promotion ID, obtain the user's identity information and the account information of the secondary promotion terminal carried in the game promotion ID;

[0031] Step S106, authorizing the user to enter the game p...

Embodiment 2

[0038] see figure 2 The flow chart of the second game promotion management method shown; the method is implemented on the basis of the game promotion management method provided in Embodiment 1; the method is executed by a server; the server is connected to the management terminal; the management terminal It is associated with multiple first-level promotion terminals; each first-level promotion terminal is associated with multiple second-level promotion terminals; each first-level promotion terminal is equipped with a corresponding game platform;

[0039] The method comprises the steps of:

[0040] Step S202, when receiving the joining application of the new second-level promotion terminal, send the joining application to the corresponding first-level promotion terminal, so that the first-level promotion terminal obtains the registration code from the management terminal;

[0041] Step S204, when the first-level promotion end obtains the registration code, it sends the regist...

Embodiment 3

[0055] Corresponding to the above method embodiment, see image 3 A schematic structural diagram of a game promotion management device shown; the device is set on a server; the server is connected to a management terminal; the management terminal is associated with multiple first-level promotion terminals; each first-level promotion terminal is connected to multiple second-level The promotion ends are associated separately; each first-level promotion end has a corresponding game platform;

[0056] The device includes the following parts:

[0057] The publishing module 30 is used to release the game promotion logo through the secondary promotion terminal; wherein, the game promotion logo carries the account information of the secondary promotion terminal;

[0058] The information acquisition module 31 is used to obtain the user's identity information and the account information of the secondary promotion terminal carried in the game promotion identification when the user obtai...

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PUM

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Abstract

The invention provides a game promotion management method, device and system. A management total end is related to a plurality of first-stage promotion ends, each first-stage promotion end is relatedto a plurality of second-stage promotion ends, and each first-stage promotion end is provided with a corresponding game platform; when a user obtains game promotion identification, account informationof the second-stage promotion end carried in the identity information and identification of the user is obtained, and the user is authorized to enter the corresponding game platform; the game data generated by the user is sent to the related first-stage promotion end and the related second-stage promotion end; expenditures generated by the user serve as benefits and are distributed to the management total end, the related first-stage promotion end and the related second-stage promotion end according to a set ratio. The promotion structure of game platforms can be more reasonable and orderly,and distributed management of users is realized; generated benefits are reasonably distributed among different layers of promotion ends, all the promotion ends are encouraged to more actively guide clients, the promotion effect of the game promotion mode is improved, and the game platforms have higher stability and durability in operation.

Description

technical field [0001] The present invention relates to the technical field of game promotion, in particular to a game promotion management method, device and system. Background technique [0002] There are a large number of mobile games, web games and other games or game platforms in the market, and the competition is becoming more and more fierce; in order to increase the influence of the game and the profitability of the game, game producers or operators usually use promoters to promote the game , publicity, to attract more players into the game; however, game producers or operators have chaotic management of existing promoters, and unreasonable revenue distribution methods, resulting in poor game promotion methods. [0003] No effective solution has been proposed for the problem of poor promotion effect of the above-mentioned existing game promotion methods. Contents of the invention [0004] In view of this, the purpose of the present invention is to provide a game p...

Claims

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Application Information

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IPC IPC(8): G06Q30/02
Inventor 武军
Owner 广东创造传奇动漫科技有限公司
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