A Rehabilitation Training System for Lumbar Muscles Based on Virtual Reality
A rehabilitation training and virtual reality technology, applied in gymnastics equipment, video games, sports accessories, etc., can solve problems such as inability to track and adjust training in real time, high personnel costs in medical institutions, and reduced rehabilitation training efficiency, etc. Increases motivation and improves training efficiency
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Embodiment 1
[0052] Such as figure 1 Shown is a structural schematic diagram of a virtual reality-based lumbar muscle group rehabilitation training system of the present invention.
[0053] The lumbar muscle group rehabilitation training system based on virtual reality of the present invention comprises: input device 1, is used for inputting patient information; Patient information comprises patient's sex, age and lumbar muscle damage level; Game pushing module 2, is used for according to patient information Push at least one game role and at least one game from the preset game database, wherein the game includes game scenes, game difficulty and game levels; the game includes game scenes, game difficulty and game levels; game selection module 3, based on patient The selection operation of at least one game role is to select a game role as a training role, and to select a game from at least one game as a training game based on the patient's selection operation of at least one game; the game...
Embodiment 2
[0067] Such as image 3 Shown is a schematic structural diagram of a virtual reality-based lumbar muscle rehabilitation training system according to Embodiment 2 of the present invention.
[0068] In order to motivate the patient to complete the rehabilitation training of the lumbar muscles and increase the fun of the rehabilitation training, the system for the rehabilitation of the lumbar muscles in the embodiment 2 of the present invention, in addition to including all the modules in the embodiment 1, also includes: an integral module 9, used When the patient passes the game checkpoint, the patient's game points are accumulated; wherein, the game checkpoint is provided with a variety of game plots, and the game plot is used to indicate the game points; the recording module 10 is used to record the patient's game records according to the patient's clearance situation .
[0069] Further, as image 3 As shown, the lumbar muscle group rehabilitation training system of the pres...
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