Development device and method of click-to-play game

A game and game engine technology, applied in the field of computer application software development, can solve problems such as difficult code, lack of implementation technology, and inability to meet market demand, achieving the effects of small size, low entry threshold, and reduced game development costs

Inactive Publication Date: 2018-09-21
北京幻灵科技有限责任公司
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  • Application Information

AI Technical Summary

Problems solved by technology

This hard-to-maintain code does not meet market needs
However, there is no related implementation technology

Method used

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  • Development device and method of click-to-play game
  • Development device and method of click-to-play game
  • Development device and method of click-to-play game

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Embodiment Construction

[0026] The click-to-play game development device and method of the present invention will be further described in detail below in conjunction with the accompanying drawings and the embodiments of the present invention.

[0027] figure 1 It is a schematic diagram of the development device architecture and development process of the click-to-play game according to the embodiment of the present invention.

[0028] Such as figure 1 As shown, the click-to-play game development device requires programs to be developed in the form of program module components, and each program component is composed of three parts: a rendering object module, a data object module, and a logic object module. in:

[0029] The rendering object module is written using XML syntax according to the requirements of the development device. The rendering object module further includes a rendering analysis module, an event processing module and a rendering update module. in:

[0030] The rendering and parsin...

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Abstract

The invention discloses a development device and method of a click-to-play game. The development device comprises a game engine module, and further comprises a device base class module, an initialization module and a program module assembly, wherein the program module assembly comprises a render object module, a data object module and a logic object module. Before the click-to-play game starts running, codes of the render object module, the data object module and the logic object module are integrated, compiled and run by means of the development device first. By means of the development device and the development method, meaningless energy consumption of developers can be reduced, and the quality of the codes output by the developers can be improved.

Description

technical field [0001] The invention relates to computer application software development technology, in particular to a click-and-play game development device and method. Background technique [0002] Most of the existing game engines are developed using imperative programming languages, such as JavaScript, C#, etc. for the development of the presentation layer. However, this type of imperative programming language is not suitable for building the presentation layer. Compared with HTML / XML, which is suitable for building the presentation layer, the code produced by the latter is easier for humans to read and maintain, and the code size is smaller . [0003] Compared with markup languages, in order to achieve the same performance, adopting imperative programming languages ​​requires a lot of effort: thinking about variable names, how to store them, when to create and release, how to cache to meet demand while improving performance, How to avoid leaks, how to abstract local...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/52
CPCA63F13/52A63F13/60A63F2300/538A63F2300/6009
Inventor 陈小新李宗亮匡子贺刘豪召
Owner 北京幻灵科技有限责任公司
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