Application scene configuration method and device and storage medium
A technology of application scenarios and configuration methods, applied in the field of data processing, can solve the problems of multiple network resources, consumption, and consumption of many network resources, and achieve the effect of saving network resources and reducing the size
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[0050] In order to reduce the size of an application installation package and save network resources when an application is downloaded, embodiments of the present invention provide an application scenario configuration method, device, and storage medium.
[0051] First, some terms involved in the embodiments of the present invention are described to facilitate the understanding of those skilled in the art.
[0052] 1. Prefab. If an object needs to be used multiple times in the application scene, it can be saved as a prefab. As long as it is used in the future, it can be directly dragged to the application scene without recreating the prefab. It can be understood as the basic elements included in the application scene, such as ground plots, trees, target points and spawn points, etc.
[0053] 2. Prefab instantiation. The specific process of prefab instantiation is as follows: For prefabs, call Unity's instantiation function Instantiate to generate corresponding instances in the...
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