A hair simulation making method and system based on Unity3D engine
A production method and hair technology, applied in the field of hair simulation production method and system based on Unity3D engine, can solve problems such as rigid props effect, complicated change and maintenance, increased development and maintenance costs, etc., to achieve shortened development process and high portability , The effect of convenient planning
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[0044] Please refer to figure 1 , The present invention is a method for making hair simulation based on Unity3D engine, including:
[0045] Step 1. Create a hairstyle, including:
[0046] Create a mesh, set the position of the hair roots through the vertices of the hair, and use them as the vertices of the mesh, construct triangles according to the number of mesh vertices, and combine the constructed triangles to form a patch;
[0047] Create bones, customize the control position of the bones by setting the bone control nodes in the hair, determine the number of bone control nodes and the weight of each control node's rotation, and use the Lagrangian difference to calculate the difference of the hair movement; here we simulate the bones In this way, the created hair mesh can have a more natural movement. The Lagrangian difference algorithm helps to make a smooth transition calculation. It is applied to the difference calculation of hair movement, which improves the accuracy of the da...
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