Management method of voxel landform
A management method and terrain technology, applied in image data processing, 3D image processing, indoor games, etc., can solve problems such as calculating terrain, and achieve the effect of reducing the number of grids
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[0037] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.
[0038] figure 1 It is a flow chart of the management method of voxel terrain according to the present invention, and the following will refer to figure 1 , to describe the voxel terrain management method of the present invention in detail.
[0039] First, in step 101, the terrain is selected to be constructed, and the ambient light occlusion information of the terrain is calculated, stored in the 3D texture for ambient light occlusion processing.
[0040] In this step, by using 3DTexture (3D texture) to save AO (Ambient Occlusion) information, it is guaranteed that the terrain and other Mesh (grids) on the terrain are affected by AO, and the simplified AO algorithm...
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