A multi-language cross-platform online code battle system and method
A cross-platform, multi-language technology, applied in the field of multi-language and cross-platform online code battle system, can solve the problems of inability to meet teaching needs, multi-language, cross-platform support, etc., and achieve the effect of increasing fun
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Embodiment 1
[0059] A multi-language cross-platform online code battle system, such as figure 1 As shown, including user terminals, front-end systems, and back-end systems;
[0060] The user terminal includes any one or more devices of computers, tablets, and mobile phones, and different devices are equipped with the same or different operating systems for providing users with editable interfaces and human-computer interaction interfaces; wherein, the devices are equipped with The operating system is any one of windows, Linux, and Mac OS;
[0061] The front-end system includes a front-end server for supporting user terminals and providing users with editable interfaces related to games in the battle system;
[0062] The back-end system includes a background server, a storage server, a target machine and a host machine;
[0063] Such as figure 2 As shown, the background server is used to obtain the original code input by the user from the editable interface from the foreground server, a...
Embodiment 2
[0090] A multi-language cross-platform online code battle method, such as image 3 shown, including the following steps:
[0091] S1. The back-end system receives the first request for login and registration input by the user on the user terminal through the front-end system, and then encrypts and stores the password of the user who requests the login and registration, and verifies and authenticates the user's mailbox;
[0092] S2. The back-end system reads the user table and the game table, and displays them on the editable interface of the user terminal through the front-end system;
[0093] S3. The back-end system receives through the front-end system the second request for game selection and the third request for game selection input by the user at the user terminal; and then displays the relevant data of the game and the user through the front-end system Editable interface of the user terminal;
[0094]S4. The back-end system obtains the original code input by the user ...
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