Optimized deferred lighting and foveal adaptation of particles and simulation models in a foveated rendering system
A particle and subsystem technology, applied in the field of foveated rendering, can solve the problem of not recognizing the game experience with higher resolution graphics
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[0032] While the following detailed description contains many specific details for purposes of illustration, those of ordinary skill in the art will appreciate that many variations and modifications to the following details are within the scope of the disclosure. Accordingly, aspects of the disclosure described below are set forth without loss of generality and without imposing limitations on the claims that follow this description.
[0033] In general, various embodiments of the present disclosure describe a graphics processor of a video rendering system configured to perform foveated rendering, wherein portions of the image in the foveal region may be rendered using a high resolution and using a lower resolution The rate renders the parts outside the fovea area. Specifically, the portion of the image outside the foveal region is rendered using an aggregated light source that closely approximates the sum of Effect. Also, the particle system simulation is rendered using all ...
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