Battle watching method and system for battle game and electronic equipment
A technology of battle games and game data, applied in the field of spectating systems and electronic equipment, and spectating methods of battle games, can solve the problems of inaccurate understanding and limited effects, and achieve the effect of improving flexibility
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Embodiment 1
[0042] In this embodiment, the game data of the global perspective is provided for the spectators, that is, the game is watched from the global perspective when watching the battle;
[0043] In this embodiment, a method for watching a battle game, the game is installed and run in a mobile terminal, the method for watching a battle is applied to a server, and at least one game data of N+1 perspectives during a battle is cached in the server ; The game data of N+1 perspectives includes the game data of N player perspectives and the game data of a global perspective, and the game data of N players perspectives are all loaded with player operation signs; Mobile smart phones, IPADs, laptops and other smart electronic devices.
[0044] The spectating method includes the following steps:
[0045] Receive the first viewing request sent by the mobile terminal at the server;
[0046] The server identifies the first game watching request, and sends the game data of the global perspecti...
Embodiment 2
[0049] This embodiment is a further preferred embodiment of Embodiment 1, which provides the game data of the global perspective and the game data of the player perspective for the spectator, that is, when watching the game, it is possible to watch the game from the global perspective or select one of the player perspectives to watch the game;
[0050] In this embodiment, a method for watching a battle game, the game is installed and run in a mobile terminal, the method for watching a battle is applied to a server, and at least one game data of N+1 perspectives during a battle is cached in the server ; The game data of N+1 perspectives includes game data of N player perspectives and one global perspective game data, and the game data of N player perspectives are all loaded with player operation identifiers;
[0051] As mentioned above, smart electronic devices such as mobile phones, smart phones, IPADs, and notebook computers can be used for mobile terminals.
[0052] Concrete...
Embodiment 3
[0085] This embodiment is a further preferred embodiment of embodiment 2, in this embodiment:
[0086] After the server sends the target game data to the game terminal, it also includes:
[0087] The server receives the third viewing request sent by the mobile terminal, and the third viewing request includes the playback speed of the target game data;
[0088] The server identifies the third game watching request, processes the target game data according to the identification result, and sends the processed final target game data to the game terminal.
[0089] Based on this, in this embodiment, the playback speed of the target game data is adjustable, such as playing at 0.5 times speed, 0.2 times speed, 2 times speed, etc., wherein the basic playback speed is the game speed during the battle game, 0.5 times speed That is, 0.5 times the basic playback speed; so as to further meet the needs of spectators.
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