VR three-dimensional reconstruction technology based on improved texture mapping algorithm
A technology of 3D reconstruction and texture mapping, applied in the field of VR 3D reconstruction, to achieve the effect of strong embeddability, easy embedding and high immersion
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[0018] The present invention will be further described below in conjunction with the accompanying drawings.
[0019] Step 1. Depth camera dual camera fusion calibration, output video stream. This step mainly has two parts. The first is to calibrate the distortion of each lens, and the second is to calibrate and fuse the depth map and color map.
[0020] The lens distortion calibration adopts the checkerboard calibration method, that is, use the camera to shoot a standard black and white grid checkerboard, and solve the equation through the corner points corresponding to multiple sets of data to perform distortion calibration. The present invention extracts the center of gravity of each black and white area as a feature point, and the center of gravity is to find the average value of the pixels in the object, namely:
[0021]
[0022] Among them, is the area (x i ,y i ) pixel coordinates in the domain, (x 0 ,y 0 ) is its center of gravity coordinates.
[0023] If the i...
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