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Layer-based cloud representation and real-time drawing method for covering whole airspace

A real-time rendering and full-airspace technology, applied in animation production, 3D image processing, details involving image processing hardware, etc., can solve problems such as inability to realize cloud layer rendering

Pending Publication Date: 2021-08-31
PEKING UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although there are also some similar research work on exploring cloud level detail technology (Tang Kai, Kang Fengju, Chu Yanjun. Simulation method of cloud in Vega[J]. Journal of System Simulation, 2005(09):2051-2053+2069; Li Sheng, Xu Zehua, Wang Guoping. An Efficient Method for Drawing Particle Clouds in Flight Visual Simulation, 201610962466.9.), but these works cannot achieve the effect of drawing clouds without boundaries

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  • Layer-based cloud representation and real-time drawing method for covering whole airspace
  • Layer-based cloud representation and real-time drawing method for covering whole airspace
  • Layer-based cloud representation and real-time drawing method for covering whole airspace

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Embodiment Construction

[0048] The present invention will be described in further detail below through specific embodiments and accompanying drawings.

[0049] Flow process and principle diagram of the present invention are as image 3 shown.

[0050] 1. Multi-level detail model

[0051] According to the actual situation, the present invention designs four different levels of detail representation and rendering methods to combine and render the clouds all over the sky, so as to meet the rendering needs in different distance ranges. That is, the clouds in the sky choose to use different levels of details according to the distance from the viewpoint. The data organization and drawing methods of these four levels of detail are as follows:

[0052] LoD0: adopt the original particle cloud, use the data and drawing method of the basic algorithm of the particle cloud (the basic algorithm of the particle cloud in the background technology, that is, steps 1-6 in the background technology, this is the basic...

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Abstract

The invention discloses a hierarchy-based cloud representation and real-time drawing method covering a whole airspace, which is characterized in that a corresponding hierarchy detail representation and drawing method is set according to different distances of cloud layers, wherein the LoD0-LoD3 algorithms are respectively used for drawing cloud layers in a first-level distance range to a fourth-level distance range, and wherein the LoD0 algorithm is a traditional drawing method; the LoD1 algorithm comprises the following steps: giving a particle radius R and a number m, and calculating a coordinate axis alignment bounding box of a LoD0 particle set; randomly generating a plurality of new particles with the radius of R in the bounding box, and if the coincidence volume of the new particles and the particles in the LoD0 particle set is smaller than a set value h, or the coincidence volume of the new particles and other new particles is larger than a set value H, discarding the new particles; and adjusting the set values h and H, and finally leaving m new particles, wherein the LoD2 algorithm is an improved particle cloud real-time rendering algorithm, and the LoD3 algorithm is an atomization drawing method with noise.

Description

technical field [0001] The invention belongs to the fields of computer graphic image technology, virtual reality technology and software technology, and relates to a layer-based cloud representation and real-time rendering method covering the whole airspace. Background technique [0002] A cloud is a weather phenomenon caused by the accumulation of tiny droplets in the atmosphere within a certain altitude range. Its optical properties are different from the surrounding atmosphere, so that it presents unique lighting characteristics. The cloud-related rendering work has formed a relatively complete system from theory to method, but in applications such as free viewpoints and flight simulation visual systems for super-large scenes, real-time rendering of large-scale clouds still faces challenges, and the main problems of traditional methods are reflected. A large amount of computing resource consumption destroys the high frame rate of the flight scene, and its limited coverage...

Claims

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Application Information

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IPC IPC(8): G06T13/60G06T15/00G06T15/20G06T1/20
CPCG06T13/60G06T15/005G06T15/205G06T1/20G06T2200/04G06T2200/28
Inventor 易康睿李胜汪国平
Owner PEKING UNIV
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