Layer-based cloud representation and real-time drawing method for covering whole airspace
A real-time rendering and full-airspace technology, applied in animation production, 3D image processing, details involving image processing hardware, etc., can solve problems such as inability to realize cloud layer rendering
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[0048] The present invention will be described in further detail below through specific embodiments and accompanying drawings.
[0049] Flow process and principle diagram of the present invention are as image 3 shown.
[0050] 1. Multi-level detail model
[0051] According to the actual situation, the present invention designs four different levels of detail representation and rendering methods to combine and render the clouds all over the sky, so as to meet the rendering needs in different distance ranges. That is, the clouds in the sky choose to use different levels of details according to the distance from the viewpoint. The data organization and drawing methods of these four levels of detail are as follows:
[0052] LoD0: adopt the original particle cloud, use the data and drawing method of the basic algorithm of the particle cloud (the basic algorithm of the particle cloud in the background technology, that is, steps 1-6 in the background technology, this is the basic...
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