Game task issuing method and device

A game and task technology, applied in the field of data processing, can solve problems such as the decline in the accuracy of game rendering models and special effects performance, difficulty in ensuring game fluency, and high server processing pressure, so as to avoid task chain fixation and improve game smoothness. to improve the player's experience

Active Publication Date: 2021-12-07
BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In scenes where players gather, the number of NPCs matching players will also increase. If the number of NPCs on the same screen in a certain scene reaches a certain level, it will cause excessive processing pressure on the server, resulting in a decrease in the accuracy of the game rendering model and the performance of special effects. , and it is prone to screen freezes and frame drops, making it difficult to guarantee game fluency

Method used

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  • Game task issuing method and device
  • Game task issuing method and device
  • Game task issuing method and device

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Embodiment Construction

[0023] In order to make the purposes, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments It is a part of the embodiments of this application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0024] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the technical field to which this application belongs. The terms used herein in the specification of the application are only for the purpose of describing specific embodiments, and are not intended t...

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PUM

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Abstract

The invention provides a game task issuing method and device, and the method comprises the steps: for a first virtual character controlled by a player in a game scene, judging whether the information of the first virtual character accords with a condition for participating in a game task or not; if the information of the first virtual character meets the condition of participating in the game task, generating game task resources based on the information of the first virtual character; and issuing the game task resource to the first virtual character, so that the first virtual character executes the game task in the target plot. According to the method, the game tasks and the corresponding game task resources are allocated to the first virtual characters in different states by judging whether the information of the first virtual characters meets the conditions of participating in the game tasks or not, so that the possibility that the multiple first virtual characters are gathered in some parcels after receiving the same task is greatly reduced, the processing pressure of a server is relieved, the rendering pressure caused by too many on-screen interaction units is avoided, the game rendering model precision and the special effect expression magnitude are improved, and the game fluency is improved.

Description

technical field [0001] The present application belongs to the field of data processing, and in particular relates to a method and device for issuing game tasks. Background technique [0002] In a massively multiplayer online role-playing game (Multiplayer Online Role-Playing Game, MMORPG), each player needs to play a fictional character, and control the character to perform various settings in the game world. [0003] In some common gameplays at present, the player usually actively looks for a non-player character (Non-Player Character, NPC) that is fixed somewhere on the map, and the NPC issues a designated task chain to the player. The task chain is a task system composed of multiple small tasks, with a corresponding reward mechanism. [0004] As the number of players playing the same game gradually increases, due to the single task content, players gather in some scenes on the map, such as the NPC scene where the task is issued, or the scene where the game is implemented...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/55A63F13/822
CPCA63F13/55A63F13/822A63F2300/538A63F2300/807
Inventor 宋丽婷高楠楠朱文元
Owner BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD
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