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Scene rendering method and device

A scene and renderer technology, applied in the computer field, can solve problems such as cumbersome production, and achieve the effects of simplifying the process, improving authenticity, and ensuring authenticity

Pending Publication Date: 2022-02-18
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] In the prior art, in order to achieve the reality that rain and snow particles are blocked by objects when it is raining or snowing, for example, there are no rain and snow particles in the umbrella when the game character is holding an umbrella, for example, there is no rain or snow in the area blocked by eaves or houses , for the occluded area (such as the ground under the eaves), it is usually represented by the original material of the object, and for the unoccluded area (such as the ground outside the house), it is represented by the material of snow, which requires art to separate the occluded boundary , and use different materials to distinguish, which is more cumbersome in production

Method used

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  • Scene rendering method and device

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Embodiment Construction

[0070] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the application. However, the present application can be implemented in many other ways different from those described here, and those skilled in the art can make similar promotions without violating the connotation of the present application. Therefore, the present application is not limited by the specific implementation disclosed below.

[0071] Terms used in one or more embodiments of the present application are for the purpose of describing specific embodiments only, and are not intended to limit the one or more embodiments of the present application. As used in one or more embodiments of this application and the appended claims, the singular forms "a", "the", and "the" are also intended to include the plural forms unless the context clearly dictates otherwise. It should also be understood that the term "and / or" used in one or more embodiments of th...

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Abstract

The invention provides a scene rendering method and device. The scene rendering method comprises the following steps: obtaining a scene height map of a specified scene, wherein the scene height map comprises height information of at least one scene model in the specified scene; monitoring a real-time position coordinate of a moving target in a preset coordinate system, and obtaining current height information of the moving target at a target horizontal position; reading first height information of a target scene model at the target horizontal position from the scene height map; and deleting a first rendering parameter of the moving target of which the current height information is equal to the first height information at the target horizontal position from a preset rendering device, and rendering the specified scene by using the preset rendering device. According to the scene rendering method, the scene rendering complexity is reduced, the scene rendering is more real, the scene rendering efficiency is effectively improved, and the reality of the rendered scene is ensured.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a scene rendering method. The present application also relates to a scene rendering device, a computing device, and a computer-readable storage medium. Background technique [0002] With the development of Internet technology and computer technology, various games emerge in an endless stream, and more and more people relax by playing games through Internet technology. In order to improve the quality of the game screen, enhance the sense of substitution and immersion of the game, generating a more realistic game scene has become a key point in the game design process. In order to enhance the player's sense of immersion, most games provide the function of dynamically switching the weather. [0003] In the prior art, in order to achieve the reality that rain and snow particles are blocked by objects when it is raining or snowing, for example, there are no rain and snow...

Claims

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Application Information

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IPC IPC(8): A63F13/52G06T15/40
CPCA63F13/52G06T15/40A63F2300/6653A63F2300/663G06T2210/61
Inventor 林惠兵杨帆郑凌枫
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD