Active and passive rehabilitation gamification training method for upper and lower limbs

An active-passive, game-based technology, applied in the field of medical rehabilitation training, can solve problems such as out-of-control steering, poor ability to control limbs, and affect experience, so as to improve the effect, improve training enthusiasm, and improve experience

Active Publication Date: 2022-03-15
NANJING VISHEE MEDICAL TECH
View PDF5 Cites 0 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005]For stroke patients, the ability to control their limbs is poor, which can easily cause loss of steering control, or always drive on one side of the road, or turn left and right, which seriously affects the experience. It is also necessary to take measures to improve the experience for these patients

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Active and passive rehabilitation gamification training method for upper and lower limbs
  • Active and passive rehabilitation gamification training method for upper and lower limbs
  • Active and passive rehabilitation gamification training method for upper and lower limbs

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0042] The present invention will be specifically introduced below in conjunction with the accompanying drawings and specific embodiments.

[0043] In describing the present invention, it should be understood that the terms "center", "longitudinal", "transverse", "upper", "lower", "front", "rear", "left", "right", " The orientations or positional relationships indicated by "vertical", "horizontal", "top", "bottom", "inner" and "outer" are based on the orientations or positional relationships shown in the drawings, and are only for the convenience of describing the present invention and Simplified descriptions, rather than indicating or implying that the device or element referred to must have a particular orientation, be constructed and operate in a particular orientation, and thus should not be construed as limiting the invention. In addition, the terms "first" and "second" are used for descriptive purposes only, and should not be understood as indicating or implying relative...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The invention discloses an upper and lower limb active and passive rehabilitation gamification training method, steering control is performed based on a left and right side strength difference value, and a hemiplegia asymmetric strength dynamic compensation unit, a dynamic steering threshold control unit and an automatic centering line steering unit are included; the hemiplegia asymmetric strength dynamic compensation unit monitors the actual strength values of the left side and the right side in real time when the patient operates the game device, and performs strength compensation on the hemiplegia side; the dynamic steering threshold control unit dynamically adjusts a steering threshold based on the maximum value of the actual force on the left side and the right side, and when the force difference value after compensation on the left side and the right side exceeds the steering threshold, the game device makes a turn deviating from the center line; and the automatic center line returning steering unit monitors the distance of the game device deviating from the center line in real time, and when the deviation distance reaches a set value, the game device automatically returns to the center line. According to the invention, boring monotonous training is changed into active-participation gamification interactive training, so that the active training consciousness of the patient is improved, and finally, the training effect is effectively enhanced.

Description

technical field [0001] The invention relates to a gamification training method for active and passive rehabilitation of upper and lower limbs, which is a personalized gamification method for active and passive rehabilitation symmetry training based on the difference between left and right strength, and belongs to medical rehabilitation training technology. Background technique [0002] Upper and lower extremity rehabilitation training equipment is a rehabilitation training equipment for the purpose of improving the user's limb muscle strength, joint mobility and cardiopulmonary function by driving the limbs with motor dysfunction to perform continuous and repeated circular, flexion and extension exercise training. The gamification symmetry training based on the comparison of bilateral force is an important training method, which makes the boring and monotonous reciprocating training interesting in the way of games, and improves the enthusiasm and initiative of patients in tra...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(China)
IPC IPC(8): A63B23/035A63F13/22A63F13/422A63F13/798A63F13/803
CPCA63B23/03591A63F13/22A63F13/422A63F13/798A63F13/803A63B2214/00A63B2220/54A63F2300/1018A63F2300/6054A63F2300/8017
Inventor 宋廷宇黄河
Owner NANJING VISHEE MEDICAL TECH
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products