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Specific implementation method of virtual shooting technology based on unreal engine

A technology of Unreal Engine and its implementation method, which is applied in the field of virtual shooting based on Unreal Engine, can solve problems that are difficult to solve, difficult to stabilize, reliable technical solutions, and limit the use conditions of small and medium-sized teams and individuals, so as to achieve high operability Effect

Pending Publication Date: 2022-03-29
杭州特效小哥文化传播有限公司
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Large-scale technical solutions limit the use conditions of small and medium-sized teams and individuals, while small-scale shooting technology is difficult to solve various software bugs and equipment restrictions due to the limitation of the development team size or other reasons, and it is difficult to have a stable and reliable technical solution

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  • Specific implementation method of virtual shooting technology based on unreal engine
  • Specific implementation method of virtual shooting technology based on unreal engine

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Embodiment Construction

[0025] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0026] see figure 1 , a specific implementation method of virtual shooting technology based on Unreal Engine, including four steps, the specific content of each step is as follows.

[0027] Step S1: First establish the central origin of the performance venue. This origin is not only the central position of the performance area, but also the origin of the world coordinates of the virtual world in Unreal Engine. Once established, it cannot be changed. Arrange lo...

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Abstract

The invention relates to the technical field of virtual shooting, and discloses a virtual shooting technology specific implementation method based on an unreal engine, and the method comprises the steps: erecting a VR positioning device and a camera with a tracker, calibrating and dividing a virtual space, configuring a virtual camera, and starting virtual shooting. A specific shooting implementation method of a virtual shooting technology which is low in cost and stable and reliable in technology is needed in shooting of short videos such as network films and advertisements, only a common stage-level LED background wall is needed for the background, the original shooting cost can not be greatly increased, VR equipment is based on mass consumption-level products, and compared with professional products, the VR equipment has the advantages that the VR equipment is simple in structure and convenient to use. Compared with other scene bearing platforms, the scene bearing platform has the advantages that the scene bearing platform has a very high advantage in the aspect of time urgency during problem solving, the simple operability of the unreal engine can have higher operability compared with other scene bearing platforms, the specific implementation method can comprehensively combine the three advantages, and the scene bearing platform is a solution with wide applicability to small and medium-sized shooting teams.

Description

technical field [0001] The invention relates to the technical field of virtual shooting, in particular to a specific implementation method of virtual shooting technology based on Unreal Engine. Background technique [0002] At present, with the application of game engine real-time ray tracing (RTX) technology is becoming more and more extensive. A virtual shooting technology based on the RTX engine came into being. Virtual shooting, also known as virtual production, is a shooting solution that uses the powerful and fast image expression of the game engine. Use the game engine to make the shooting background, use the LED background to build the shooting environment, and use the VR device to synchronize the movement trajectory of the real camera and the virtual camera. Then quickly shoot a movie of the background made with special effects. [0003] At present, there are many types of virtual shooting technologies that have been implemented based on this theory and scheme in...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N5/222A63F13/525A63F13/55
CPCH04N5/2224H04N5/2228A63F13/525A63F13/55
Inventor 温訸许震雷杨正淏肖彤
Owner 杭州特效小哥文化传播有限公司