Artificial intelligence intelligent code game method for predicting intelligence and brain state and application system

A technology of artificial intelligence and intelligence, applied in application, diagnostic recording/measurement, sports accessories, etc., can solve problems such as large human influence factors, poor objective comparability, leaking, cheating, corruption, etc.

Pending Publication Date: 2022-04-08
岳雷
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In addition, human-made test questions are required, human influence factors are relatively large, there are language differences, the objective comparability of scores is poor, and the meaning of scores in different countries and regions is different; the comparability of time span is poor, for example, China's current college entrance examination score of 400 is the same as that of decades ago The college entrance examination score of 400 is not comparable, and the significance is very different; the whole examination process has many links, and the possibility of leakage, cheating and corruption is high
For interactive games such as Go / Chess / Bridge, the level of rank is determined through human-to-human chess and card competitions, such as the first stage of Go to the ninth dan or the master or grand master of chess and bridge. There is a problem of poor comparability in the time span. In fact, the test What is more important is the relative level of the game crowd at that time, and the objective comparability of the measurement is poor

Method used

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  • Artificial intelligence intelligent code game method for predicting intelligence and brain state and application system
  • Artificial intelligence intelligent code game method for predicting intelligence and brain state and application system
  • Artificial intelligence intelligent code game method for predicting intelligence and brain state and application system

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Embodiment Construction

[0043] The present invention can be combined with a comprehensive artificial intelligence control system applied on a computer or a mobile phone or other smart devices or network platforms. Game system display screen design start button / exit button / draw button / draw button / play button, game system man-machine interface control view view design start / exit / draw / draw / draw button response function.

[0044]

[0045]

[0046]

[0047] The game system display screen is designed with game briefing buttons; the game control system view class View is designed with a game briefing to display a smart code game briefing Matchin-game-brief.

[0048] (1) cards. Four doors: lattice tiles, block tiles, ring tiles, and pie tiles; each door has nine types, the number of graphic symbols is 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9, and the default is four repeated tiles ;

[0049] (2) Group: multiple cards associated with the number of graphic symbols, for example, 1-1; 2-3-4;

[0050] (3) Winning cards: The...

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Abstract

The invention discloses an artificial intelligence intelligent code game method for predicting intelligence and senile dementia and an application game system thereof. The system comprises an intelligent code game system in which four gates are 9 kinds / three colors are 12 kinds / two shapes are 18 kinds, and the four gates are 9 kinds / three colors are 12 kinds / two shapes are 18 kinds, so that hundreds of millions of power-level changes are combined in a balanced mode. The intelligence and senile dementia are predicted according to the game data technical indexes of the human and artificial intelligence, namely the intelligence code intelligence quotient MI and the awakening degree MIT; a random cycle translation mirror image mask compound data processing technology system, a depth logic and breadth logic balance simulation regression technology and a near-integration and gain-loss balance game decision value function algorithm software technology system are used for realizing a completely fair and effective artificial intelligence incomplete information game system. And a game fairness FI quantitative technical standard and man-machine game interface display control system. The method has the positive application effects that intelligence testing and selection testing such as college entrance examination / research examination / public examination / lifting examination / recruitment examination, happy learning of middle and primary school mathematics, prediction and prevention of senile dementia and political economic and social system optimization are realized.

Description

technical field [0001] The invention belongs to the field of artificial intelligence, and mainly relates to a man-machine interactive game control system for predicting intelligence and mental states. Background technique [0002] In the prior art, there is a lack of an artificial intelligence human-computer interaction paradigm game system or method for predicting intelligence and mental state. Existing mental state tests or IQ intelligence tests or selection tests such as the college entrance examination, including the American college entrance examination SAT / ACT / GRE / GMAT, etc., are question-and-answer exams, which are non-game interactive, with high scores and low abilities; The ability to interact with real-world games is particularly critical. In addition, human-made test questions are required, human influence factors are relatively large, there are language differences, the objective comparability of scores is poor, and the meaning of scores in different countries a...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F1/00A63F1/04A61B5/00G16H50/30
Inventor 岳雷
Owner 岳雷
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