GBA game machine simulating method
A simulation method and game machine technology, applied in the field of simulators, can solve the problems of short running time and low efficiency, and achieve the effect of improving performance
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[0072] Below in conjunction with the accompanying drawings, the preferred embodiments of the present invention are described in detail as follows:
[0073] The invention relates to a simulation method for improving the poor performance of GBA game software applied to other products by using a computer program. The technical solution of the present invention is a simulation method, which can be logically called a simulator.
[0074] The processing of the interrupt in the embodiment of the present invention is relatively simple. The interrupt vector of the GBA is at 0x3007FFC, and the interrupt processing program of the GBA can be called as a function. When the simulator generates an interrupt, first set the corresponding bit in the interrupt request flag register (IF), and then adjust the interrupt processing function.
[0075] 202h-IF-Interrupt Request Flags / IRQ Acknowledge (R / W, see below)
[0076] Bit Expl.
[0077] 0 LCD V-Blank (1=Request Interrupt)
[0078] 1 LCD H-Bl...
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