Slitless game world system based on server/customer's machine and method thereof
A game world and server technology, applied in the seamless game world system based on server/client and its field, can solve the problems of game interruption, increase of redundant calculation and communication load, map unit shape and size limitation, etc., and achieve convenience improved effect
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[0026] The following description is provided to provide a detailed description of an example of the present invention, and should not be used to limit the present invention. Rather, any number of variations of the invention are possible within the scope of the invention as defined by the claims following the description.
[0027] figure 2 A block diagram showing the application of the game server in the seamless game world system according to the present invention. refer to figure 2 A seamless game world system applying the map controller according to the present invention includes a plurality of game servers and at least one client (not shown). The seamless game world system also includes a game logic calculation module 200 , a map controller 210 and a game character status update module 220 . The map controller 210 is located between the conventional game logic calculation module 200 and the player's game character status update module 220, and is integrated with the ga...
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