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Techniques for automatically exposing 3D production assets to an editorial workstation in a content creation pipeline

a technology of content creation and production assets, applied in the field of distributed media production, can solve the problems of not being able to view the rendered clip as a single entity, software applications available to editorial staff cannot access or modify individual elements of the editorial cut, and the editing process is made more efficient and labor-intensiv

Active Publication Date: 2022-03-01
DISNEY ENTERPRISES INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This approach enhances the editorial review process by allowing direct manipulation and combination of 3D assets, reducing labor and time, and increasing efficiency by providing greater control over changes and access to a broader range of content types.

Problems solved by technology

One drawback to the iterative design and review process described above is that, because the editorial cuts include only 2D rendered frames, the editorial staff is unable to access individual 3D production assets that are included in the frames of the editorial cut.
In general, the software applications available to the editorial staff cannot access or modify individual elements included in the editorial cut.
Instead, those software applications can only view the rendered clip as a single entity and are not able to access any information on the 3D production assets that are depicted in the editorial cut.
Consequently, the editorial staff is generally limited to approving or rejecting an editorial cut as a single entity.
Each cycle of receiving an editorial cut, rejecting the cut and generating production notes, and waiting for the subsequent editorial cut to be delivered is time consuming and labor intensive, resulting in inefficiencies that can increase costs and cause production delays.

Method used

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  • Techniques for automatically exposing 3D production assets to an editorial workstation in a content creation pipeline
  • Techniques for automatically exposing 3D production assets to an editorial workstation in a content creation pipeline
  • Techniques for automatically exposing 3D production assets to an editorial workstation in a content creation pipeline

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Embodiment Construction

[0020]In the following description, numerous specific details are set forth to provide a more thorough understanding of the embodiments of the present invention. However, it will be apparent to one of skill in the art that the embodiments of the present invention may be practiced without one or more of these specific details.

[0021]The current state of real-time editorial production is generally underdeveloped, combining some aspects of game development with a nonlinear editorial interface adopted from the film and television industries. Production content is transmitted directly into the nonlinear editor as 3D data, which allows an editor, assistant director, 3D editorial operator, or other professional to more directly select and manipulate individual production assets. For purposes of comprehension, such an editor, assistant director, 3D editorial operator, or other professional is referred to herein as a “user.” However, due to limitations in currently available production tools,...

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PUM

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Abstract

Various embodiments of the invention disclosed herein provide techniques for automatically exposing 3D production assets to an editorial workstation in a content creation pipeline. A production asset management system transmits, to an editorial workstation, a first content library that includes first metadata associated with a 3D production asset that is included in an editorial cut. The first metadata allows a user to see what versions of the 3D production asset are available for incorporation into the editorial cut. The production asset management system retrieves second metadata associated with a second version of the 3D production asset from a production database. The production asset management system retrieves, based on the second metadata, the second version of the 3D production asset from the production database. The production asset management system transmits the second version of the 3D production asset to the editorial workstation for incorporation into the editorial cut.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims the benefit of the United States provisional patent application titled, “TECHNIQUES FOR CONTENT LIBRARIES IN ANIMATED PRODUCTIONS,” filed on Dec. 7, 2018 and having Ser. No. 62 / 777,022. The subject matter of this related application is hereby incorporated herein by reference.BACKGROUND OF THE INVENTIONField of the Invention[0002]The present invention relates generally to distributed media production and, more specifically, to techniques for automatically exposing 3D production assets to an editorial workstation in a content creation pipeline.Description of the Related Art[0003]Media productions, also referred to herein as “productions,” can include any form of audio and video content for use in feature films, computer games, television broadcast, commercials, online media, and so on. Media productions typically involve live action, animation, or a mix of live action and animation. Media productions that involve ani...

Claims

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Application Information

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Patent Type & Authority Patents(United States)
IPC IPC(8): G06F16/54G06T19/00G06T1/20G06F16/583
CPCG06F16/54G06F16/583G06T1/20G06T19/00G11B27/031
Inventor BREYMANN, MICHAELBINDER, EVAN A.ACCARDO, ANTHONY M.NAVARRE, KATHARINE S.SWERDLOW, AVNERFARRE GUIU, MIQUEL ANGEL
Owner DISNEY ENTERPRISES INC