Techniques for automatically exposing 3D production assets to an editorial workstation in a content creation pipeline
a technology of content creation and production assets, applied in the field of distributed media production, can solve the problems of not being able to view the rendered clip as a single entity, software applications available to editorial staff cannot access or modify individual elements of the editorial cut, and the editing process is made more efficient and labor-intensiv
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[0020]In the following description, numerous specific details are set forth to provide a more thorough understanding of the embodiments of the present invention. However, it will be apparent to one of skill in the art that the embodiments of the present invention may be practiced without one or more of these specific details.
[0021]The current state of real-time editorial production is generally underdeveloped, combining some aspects of game development with a nonlinear editorial interface adopted from the film and television industries. Production content is transmitted directly into the nonlinear editor as 3D data, which allows an editor, assistant director, 3D editorial operator, or other professional to more directly select and manipulate individual production assets. For purposes of comprehension, such an editor, assistant director, 3D editorial operator, or other professional is referred to herein as a “user.” However, due to limitations in currently available production tools,...
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