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Interactive games with prediction method

Inactive Publication Date: 2007-01-25
AHDOOT NED
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the prior art fails to teach the instant technique featuring simulated “stand-up” combat between two individuals or between an individual and a computer simulation.

Method used

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  • Interactive games with prediction method
  • Interactive games with prediction method
  • Interactive games with prediction method

Examples

Experimental program
Comparison scheme
Effect test

example 1

[0032] The player 5 stands facing the screen 10 with feet a comfortable distance apart, legs straight, and arms hanging at the player's sides. Each of the ten colored bands 51-56 are visible to the camera 20 and with a simple set of anatomical rules, the computer 60 is able to compose a mathematical model of the player's form that accurately represents the player's physical position and anatomical orientation at that moment. When a band moves, its image on the recording plane moves accordingly so that the computer 60 is able to calculate the motion trajectory of the band. When the number of pixels related to a particular band diminishes or grows, the computer 60 is able to calculate the band's trajectory in 3-space. When a band disappears, the computer 60 calculation takes into account the corresponding portion of the human anatomy, has moved so as to be hidden behind another portion of the anatomy of the player 5. This example is represented in FIG. 2.

[0033] The computer 60 produc...

example 2

[0034] Two players 5 stand facing their respective screens 10, each with feet a comfortable distance apart, legs straight, and arms hanging at their sides. Each of the ten colored bands 51-56 on each of the players 5 are visible to their respective cameras 20 so that the computer 60 is able to compose mathematical models of each of the players 5 in a mathematical 3-space that accurately represents each of the player's physical position and anatomical orientation at that moment relative to the other of the player 5. The vertical plane represented by the screen 10 of one player 5 represents a vertical bisector of the other player 5. Therefore, when one player 5 moves a fist, elbow, knee or foot toward his screen 10, the computer 60 calculates that motion as projecting outwardly toward the other player 5 from the other player's screen 10. In this manner the computer 60 calculates contacts between players 5 in offensive and defensive moves. As in real face-to-face combat, the players 5 ...

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PUM

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Abstract

A method for engaging a player or a pair of players in a motion related game including the steps of attaching plural colored elements onto selected portions of the player(s) garments and processing a video stream of each of the players to separately identify the positions, velocities an accelerations of the several colored elements. The method further comprises generation of a combatant competitor image and moving the image in a manor to overcome the player. In a further approach, two players are recorded and their video images are presented one screens frontal to the other of the players. The same colored elements are used to enable computer calculations of fighting proficiency of the players.

Description

BACKGROUND OF THE INVENTION [0001] 1. Field of the Subject Matter [0002] This invention relates generally to games of interactive play between two or more entities including individuals and computer simulated opponents, i.e., the invention may be used by two individuals, an individual and a simulation, and even between two simulations, as for demonstration purposes, and more particularly to a computer controlled interactive movement and contact simulation game in which a player mutually interacts with a computer generated image that responds to the player's movement in real-time. [0003] 2. Description of Related Art [0004] The following art defines the present state of this field: [0005] Invention and use of computer generated, interactive apparatus are known to the public, in that such apparatus are currently employed for a wide variety of uses, including interactive games, exercise equipment, and astronaut training. [0006] Ahdoot, U.S. Pat. No. 5,913,727 discloses an interactive c...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63B24/0003A63B69/004A63B2220/806G06F3/011A63F2300/1093A63F2300/69A63F2300/8029A63F13/06A63F13/42A63F2300/6045A63B2244/10A63F13/65A63F13/833A63F13/213A63F13/573A63F13/577
Inventor AHDOOT, NED
Owner AHDOOT NED
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