Interactive games with prediction method
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example 1
[0032] The player 5 stands facing the screen 10 with feet a comfortable distance apart, legs straight, and arms hanging at the player's sides. Each of the ten colored bands 51-56 are visible to the camera 20 and with a simple set of anatomical rules, the computer 60 is able to compose a mathematical model of the player's form that accurately represents the player's physical position and anatomical orientation at that moment. When a band moves, its image on the recording plane moves accordingly so that the computer 60 is able to calculate the motion trajectory of the band. When the number of pixels related to a particular band diminishes or grows, the computer 60 is able to calculate the band's trajectory in 3-space. When a band disappears, the computer 60 calculation takes into account the corresponding portion of the human anatomy, has moved so as to be hidden behind another portion of the anatomy of the player 5. This example is represented in FIG. 2.
[0033] The computer 60 produc...
example 2
[0034] Two players 5 stand facing their respective screens 10, each with feet a comfortable distance apart, legs straight, and arms hanging at their sides. Each of the ten colored bands 51-56 on each of the players 5 are visible to their respective cameras 20 so that the computer 60 is able to compose mathematical models of each of the players 5 in a mathematical 3-space that accurately represents each of the player's physical position and anatomical orientation at that moment relative to the other of the player 5. The vertical plane represented by the screen 10 of one player 5 represents a vertical bisector of the other player 5. Therefore, when one player 5 moves a fist, elbow, knee or foot toward his screen 10, the computer 60 calculates that motion as projecting outwardly toward the other player 5 from the other player's screen 10. In this manner the computer 60 calculates contacts between players 5 in offensive and defensive moves. As in real face-to-face combat, the players 5 ...
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