Patents
Literature
Hiro is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Hiro

447results about "Combat sports" patented technology

Movement measuring device, electronic game machine including movement measuring device, and method of playing game machine

A movement measuring device determines the speed of the body's specific movement on the basis of the maximum value of the acceleration sensed by an acceleration sensing unit attached to the body, when the body has made a specific movement. For example, when the player wears the device on his arm and makes a punching motion, the punching speed is found from the maximum acceleration resulting from the punching action. Furthermore, a game device obtains data indicating the magnitude of a specific movement of the body, on the basis of the acceleration sensed by an acceleration sensing unit, and then decides the outcome of the game on the basis of the strength and weakness of the punch. This enables the user to easily play a fighting sport game involving the player's actual punching motions anywhere.
Owner:CASIO COMPUTER CO LTD

System and method of monitoring users during an interactive activity

A game system is disclosed and may include an exercise device and at least one sensor that may be configured to be worn by a user of the exercise device during an activity. The system may further include a game console that may be connected to the exercise device and at least one sensor. The game console may include a processor that is operable to monitor one or more vital signs associated with a player during an activity via at least one sensor and to provide feedback to the player at least partially based on the vital signs.
Owner:QUALCOMM INC

Interactive virtual personal trainer

A virtual trainer system and method of using such a system is provided. The system can include an impact receiving body capable of being struck by a user and a plurality of illuminable impact sensors can be arranged thereon. A display unit can be operable to receive signals and broadcast images and audio signals. A control unit can be operatively coupled to the plurality of illuminable impact sensors and to the display unit. The system can be configured such that the control unit is operable to run an interactive workout program that directs the control unit to A.) send a signal to the display unit and the one or more illuminable impact sensors requesting an impact-dependent response routine from the user, B.) wait a preset period of time for one or more impact responses from the user, and C.) provide a variable feedback signal to the display unit and the one or more illuminable impact sensors requesting the user to either repeat the previous impact-dependent response routine or progress to a new impact-dependent response routine depending upon a measured response time and a calculated strength value of the one or more impact responses performed by the user.
Owner:BRIAN KANG

Object Tracking Interface Device for Computers and Gaming Consoles

The present invention is directed to an object tracking interface device for use with computers and game consoles. The object tracking interface device tracks the movement of a moving object within the field of view of the object tracking interface device and provides input to the computer or game console on the movement of the moving object. The object tracking interface device comprises one or more detection means which view a viewed space through which the moving object moves, a means for receiving the output of the detection means for determining the presence of a moving object, a means calculating one or more parameters of the movement of the moving object, and a means for converting the parameters of the movement of the moving object into a signal which can be input into the computer or gaming console. The present invention also provides an apparatus for a sports simulation game for playing of sports utilizing a moving object, the game comprising a display screen, a object tracking interface device for tracking the movement of the moving object within the field of view of the object tracking interface, a projector for displaying the sports simulation game on the screen and a computer or game console for operation the sports simulation game. The object tracking interface device includes at least one detection means mounted at each of the top corners of the screen to provide a field of view of the detection means to cover the space in front of the screen. The object tracking interface device also includes a means for receiving the output of the detection means for determining the presence of a moving object, a means for calculating one or more parameters of the movement of the moving object and a means for converting the parameters of the movement of the moving object into a signal which can be input into the computer or gaming console.
Owner:VISUAL SPORTS SYST

Exercise unit and system utilizing MIDI signals

InactiveUS20050288159A1High level of interactionHigh level of feedbackCombat sportsMuscle exercising devicesDigital interfaceEngineering
An exercise unit (20) and system (104) comprising a target (22) having at least one area (24) to be stuck by a user and at least one sensor (26) located at the area (24) is disclosed. The sensor (26) generates an electrical signal in response to being struck by the user. A processor (48) is in operative communication with the sensor (26) and a musical instrument digital interface (MIDI) converter (50) is disposed between the sensor (26) and the processor (48). The MIDI converter (50) converts the electrical signal from the sensor (26) to a MIDI signal and transmits the MIDI signal to the processor (48) for generating a MIDI strike track (52). The MIDI strike track (52) is used to determine an accuracy and a force of the strike by the user to provide interaction and feedback to the user to continue to help motivate the user.
Owner:TACKETT JOSEPH A

Kicking exerciser for martial arts

The invention is an exercise apparatus for athletes who engage is sports that require a strong, quick kick. A pair of cables extend from a platform and contain cuffs for strapping to the athletes ankle. Below the platform is a mechanism, including a reel for storing each cable, mounted on a common shaft, through a one way clutch. Each reel is connected to a recoil spring which retracts the cable when any force withdrawing the cable is relaxed. An adjustable friction brake is attached to the common shaft for controlling the force required to withdraw the cable from the stored condition.
Owner:FUENTES JOE A

Martial Arts Exercise Device and Method

A voice-controlled martial arts exercise device is comprised of targets for the user to strike with hands, feet, elbows, or knees. A processor system is interfaced to recognize voice commands from the user and to detect when a target has been hit and also controls a pixelized visual display and audio system. These elements are used to provide an entertaining and challenging assortment of games and drills with which the user can interact by voice commands as well as by striking the targets. Additionally, motorized limbs are optionally included which can strike at the user under processor or manual control; the user must block or avoid these strikers. The method of using voice command recognition and a pixelized visual display controlled by a processor system provides unique advantages, including much more abstract and complicated interaction than is otherwise possible for a martial arts exercise system, which allows for much more entertaining and sustained use.
Owner:PENNEY

Robotic Sparring Partner

A robotic sparring device is provided having an upright torso section operatively engaged with arms, legs, and a head. Both the arms and legs are formed of two sections and engaged to the torso at respective shoulder and hip positions. Computer controlled electric motors at points similar to human joints provide rotation of joined leg and arm sections in two planes. A computer controller is configured with software to elicit human like offensive and counter movements of the limbs of the sparring device in response to or an offensive movement toward a human sparring partner.
Owner:MAZI JOSEPH

System and method for evaluation and training using coginitive simulation

A system and method for training a subject for control processes, preferably for a particular task. The task may optionally comprise a sport, such as basketball for example; additionally or alternatively, the task may comprise an area of skills to be improved, such as general improvement of physical reflexes and / or reactions. The present invention enables cognitive skills associated with the task to be improved, without requiring physical fidelity to the physical actions that are normally performed during the actual task. Improving these cognitive skills results in improved control processes during performance of the actual task by the subject.
Owner:ACE APPLIED COGNITIVE ENG

Heavy bag workout monitor systems

A heavy bag workout monitor system for receiving and analyzing quantity, location, and magnitude of physical contact and transmitting the information to a user interface, comprising a plurality of impact detection sensors, an impact detector sensor support, and a workout processor for transmitting workout information during a timed period. The heavy bag of the present invention may comprise a first embodiment where the heavy bag measures approximately 5 feet and is ideal for boxers. The boxing bag of this embodiment may comprise a first and second target zone representing an adversary's head and body respectively. A second embodiment may comprise a heavy bag measuring approximately 7 feet comprising a first, second, and third target zone representing an opponent's head, mid-section, and legs respectively. The heavy bag workout monitor system may be used to record, track, and monitor workout activity over a period of time and is compatible with a multitude of mobile devices comprising LCD technology.
Owner:WILLIAMSON

Interactive games with prediction method

A method for engaging a player or a pair of players in a motion related game including the steps of attaching plural colored elements onto selected portions of the player(s) garments and processing a video stream of each of the players to separately identify the positions, velocities an accelerations of the several colored elements. The method further comprises generation of a combatant competitor image and moving the image in a manor to overcome the player. In a further approach, two players are recorded and their video images are presented one screens frontal to the other of the players. The same colored elements are used to enable computer calculations of fighting proficiency of the players.
Owner:AHDOOT NED

Interactive rehabilitation method and system for movement of upper and lower extremities

An interactive rehabilitation method for movement of upper and lower extremities is disclosed. An identification label of an extracted image is detected to provide an operating position of an image of an extremity. A movement mode for a target image is determined according to the identification label and the target image is displayed in a scene. It is determined whether identification labels corresponding to movement of an extremity of the target image are being continuously obtained, and, if so, the performance of the movement of the extremity is led based on operational guidance. A feedback operation is provided according to the movement of the extremity, preset movement paths and velocities, and targeted positions of the target image. It is determined whether the target image has been moved to the preset targeted positions, and, if so, the performance of the movement of the extremity is graded.
Owner:IND TECH RES INST

Adjustable punching bag

An adjustable punching bag includes an outer jacket bag and an inner bag set received in the outer bag. The inner bag set contains core stuffing, in which the content and kind of the stuffing can be adjusted to change the weight of the entire punching bag for meeting different practicing needs of users. Further, it is convenient to pack, store all parts thereof to lower delivery cost.
Owner:FU DAVID +1

Inflatable cushion bag for striking

InactiveUS20080188360A1Desired structural rigidityDesired shapeSpace saving gamesCombat sportsRestricted AirflowEngineering
An inflatable cushion bag for striking includes an outer wall and an inner wall that is positioned inside and longitudinally with the outer wall looped around the inner wall. A first radial wall is joined to each of and connects between the outer wall and the inner wall at a first end and is sealed so that free airflow is blocked at the first end. A second radial wall is joined to each of and connects between the outer wall and the inner wall at a second end and is sealed so that free airflow is blocked at the second end. At least one intermediate radial wall is placed longitudinally between the first radial wall and the second radial wall and transversely between the outer wall and the inner wall. The intermediate radial wall may have a small opening such as a hole with a diameter less than ½ inches or an equivalent so that the opening allows a slow airflow through the intermediate radial wall for inflating or deflating the bag and, when inflated, restricts airflow through the opening to give a shock absorber effect to make the outer wall an added cushion when punched or kicked.
Owner:FITNESS BOTICS

Training dummy assembly for doing stand-up drills and ground drills

A training dummy assembly includes a base, a column, a tensioning mechanism, a dummy. The base rests on the ground. The column is pivotally coupled to the base. The tensioning mechanism resiliently couples the base to the column. The dummy has a shape of a torso with head and is formed out of foam with an outer latex skin. The torso of the dummy is mechanically coupled to the column.
Owner:MACHADO JEAN JACQUES +1

Automated Striking And Blocking Trainer With Quantitative Feedback

An automated striking and blocking trainer is disclosed. In some embodiments, the trainer includes the following: a frame; a striking body joined with the frame, the punching bag including one or more strike zone assemblies, the strike zone assemblies each having a light indicator and a striking force sensor; an arm assembly joined with the frame, the arm assembly including one or more arms, each of the one or more arms including a voltage differential sensor and a motion indicator in the form of an electrical motor, wherein the voltage differential between the power being used by the electrical motor when the one or more arms are not struck and when the one or more arms are struck is used to determine a torque of the one or more arms and an input force of a blocking strike; and a head assembly including a processor unit and a display.
Owner:FAIRFIELD UNIVERSITY

Protective hand guard

This protective hand guard utilizes a gelatinous cushion to provide protection and shock absorption for the anatomical structures of the human hand. The hand guard aids in protecting and preserving the hand both externally from cuts and abrasions, and internally from fractures, damage to joints, ligaments, tendons, cartilage, and other anatomical structures found in the human hand. The protection provided by the hand guard is such as to provide a medium for shock absorption, particularly during direct contact or impact sports and or occupations.
Owner:BARKER PAMELA J

Kung fu training device

A kung fu training device of the present invention includes a positioning portion, a body pole, a shoulder portion, two joint portions, two arm portions and several pins. Polygonal holes and corresponding polygonal poles are disposed on pivoting ends of the shoulder, the first and second joints of the joint portions, and the arm connectors of the arm portions respectively. Thereby, the fist pads disposed on the distal ends of the arm portions are height-adjustable and angle-adjustable about the body pole, and the heights of the shoulder portion and the head portion are also adjustable. As a result, the training device of the present invention is suitable for the trainees with different body sizes to simulate fighting with simulating enemies with different body sizes, so as meet the trainees' need.
Owner:CHEN YI LIN

Striking trainer

A striking trainer is provided. The trainer includes a body and at least one first striking assembly. The first striking assembly further comprises an arm, a pivoting structure and a striking portion. The arm is assembled to the body. The pivoting structure has a first pivoting portion and a second pivoting portion. The arm has the first pivoting portion pivotally connected thereto and defines a first pivoting shaft thereon, so that the first pivoting portion is rotatable relative to the arm via the first pivoting shaft. The striking portion is pivotally connected to the second pivoting portion. A second pivoting shaft is defined on the second pivoting portion, so that the striking portion is rotatable relative to the second pivoting portion via the second pivoting shaft. Thus, the trainer provides a widely angle and range adjusting function from two different directions.
Owner:CHEN TINA

Beating training machine

A beating training machine comprises a hollow seat; a rod base installed in the seat and a top of the rod base being installed with a main rod; the rod base and main rod being connected; an upper end of the main rod being installed with a sub-rod; a main beating body being installed above the sub-rod; a stub installed to the connecting section; each end portion of the stub being formed with a connecting portion; the connecting portion being formed with a teeth ring and a hole; one end of at least one sub-beating body being extended with a rod portion; the rod portion being formed with an engaging portion corresponding to the connecting portion; one lateral surface of the engaging portion being formed with a teeth ring corresponding to the teeth ring of the stud; and a locking element serving to locking the sub-beating body to the stub.
Owner:KU YUAN SHENG
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products