Toy combat gaming system

a gaming system and virtual toy technology, applied in the field of virtual toy combat gaming system, can solve the problems of not developing an effective and simple method to simulate an attack mode, no effective and simple method has been developed, and conventional game models are not only unsuitable for games between one-to-one models, so as to increase interest and appeal.

Inactive Publication Date: 2007-10-18
YAN YUEJUN +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0050](2) breaking through a traditional model of self-entertainment barrier, the system implements communicating entertainment and a group game, and increases interest and appeal;
[0051](3) breaking through a traditional concept of counterplay games, the system combines live game effect with audio and vision;
[0052](4) it is possible to perform friend-or-foe identification based on requirements for the virtual toy fighting device;

Problems solved by technology

However, no effective way to incorporate position, altitude and movement information of the toy models has been developed for virtual toy attack games.
Moreover, no effective and simple methods have been developed to simulate an attack mode, to set a degree of difficulty, and to lock virtual weapons onto targets.
Conventional game models are not only unsuitable for games between one-to-one models, but also for games between one-to-many and many-to-many models, and specifically, do not provide friend-or-foe identification.

Method used

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  • Toy combat gaming system
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Examples

Experimental program
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first embodiment

[0066]As shown in FIG. 1, a virtual toy fighting device, integrating a positioning receiver of the invention, comprises a host subsystem 1 with a host toy device 2, and a host remote-control operation device 6, and an opponent subsystem 11 with an opponent toy device 22, and an opponent remote-control operation device 66.

[0067]In this embodiment, the host toy device 2 and the opponent toy device 22 comprise a host positioning receiver 3 and an opponent positioning receiver 33, respectively, via which positioning information is received. The host toy device 2 further comprises a host radio transceiving portion 4, a host control portion 5, a host antenna a1 and a host virtual weapon b1. The antenna a1 comprises a positioning receiver antenna and a radio transceiver antenna. The host remote-control operation device 6 comprises a host transceiving portion 7, a host signal processing portion 8, a host control portion 9, a host display portion 10, and a host antenna a2.

[0068]The opponent ...

second embodiment

[0103]FIG. 2 illustrates the invention, in which a positioning receiver is disposed inside a host and an opponent toy device. The host toy device has an attack function, and the opponent toy device without the remote-control operation device does not have the attack function, and may only defend passively. In this embodiment, the host toy device 2 is an airplane model, and the opponent toy device 22 is a radar station or a communication building.

[0104]In this embodiment, the virtual toy fighting device may be operated in a one person mode.

[0105]As illustrated in FIG. 3, the host toy device 2 and the opponent toy device 22 are each model airplanes.

[0106]As illustrated in FIG. 4, the host toy device 2 is a model airplane and the opponent toy device 22 is a model land or water vehicle which engage one another in air-to-land and / or an air-to-water combat.

[0107]As illustrated in FIG. 5, the host toy device 2 is a model airplane and the opponent toy device 22 is a model land or water vehi...

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Abstract

Taught herein is a virtual toy fighting device integrating a positioning receiver comprising a host toy device 2, a host remote-control operation device 6 and a opponent toy device 22, wherein the host toy device 2 and the opponent toy device 22 comprise a positioning receiver 3 and a positioning receiver 33 for receiving positioning information, respectively. The invention is applicable for fighting a combat game between air-to-air, air-to-land, air-to-water, land-to-land, water-to-surface, and land-to-water models, in a single user, or multiple user environment (one-to-one, one-to-many and many-to-many), and thereby widens the entertainment range of the game. This invention has wide applications in the areas of toy tools, simulators, training models, and so on.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application claims priority to Chinese Patent Application No. 200610035199.7 filed on Apr. 18, 2006, the contents of which are incorporated herein by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The invention relates to a virtual toy combat gaming system, and particularly to a toy combat gaming system integrating one or more positioning receivers to determine the position of the opponent and to assist in virtual fighting.[0004]2. Description of the Related Art[0005]In conventional toy games, controlling a model toy via radio operation has been widely used, and numerous software games feature radio-controlled planes, ships and vehicles. However, no effective way to incorporate position, altitude and movement information of the toy models has been developed for virtual toy attack games. Moreover, no effective and simple methods have been developed to simulate an attack mode, to set a degree of difficulty, a...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCA63F2300/307A63F2300/405A63H30/04A63F2300/69A63F2300/8076A63F2300/5573
Inventor YAN, YUEJUNYAN, YUEPENG
Owner YAN YUEJUN
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