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System and method for displaying selected garments on a computer-simulated mannequin

a computer-simulated and clothing technology, applied in image data processing, 3d modelling, cathode-ray tube indicators, etc., can solve the problem of three-dimensional modeling being impractical in the most commonly available computing environment by itself, and achieve the effect of efficient production of images

Inactive Publication Date: 2010-12-02
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

"The present invention is a method for efficiently producing images of a computer-simulated mannequin wearing a garment or garments. It involves performing a draping and collision of a garment with a mannequin within a three-dimensional simulation scene to generate a rendering frame from which an image of a mannequin wearing a garment can be rendered. The invention also includes generating rendering frames containing mannequins and garments as defined by selected parameter values by shape blending the mannequins and garments of previously generated rendering frames. The invention further relates to a computerized dressing environment for displaying a selected garment worn by a selected mannequin in which garment images rendered from a three-dimensional simulation scene are stored and displayed in accordance with user inputs. The invention provides a more efficient way to produce and display garment images for fashion design and related applications."

Problems solved by technology

The massive amount of computation required to perform a collision and draping simulation for any particular mannequin and garment, however, makes three-dimensional modeling an impractical way by itself in most commonly available computing environments to generate the multiple images of different mannequins and garments needed to implement a dressing environment.

Method used

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  • System and method for displaying selected garments on a computer-simulated mannequin

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Embodiment Construction

[0022]The present invention is a system and method for efficiently providing a computer-simulated dressing environment in which a user is presented with an image of a selected human figure wearing selected clothing. In such an environment, a user selects parameter values that define the form of the human figure, referred to herein as a virtual mannequin, that is to wear the selected clothing. Such parameters may be actual body measurements that define in varying degrees of precision the form of the mannequin or could be the selection of a particular mannequin from a population of mannequins available for presentation to the user. One type of user may input parameter values that result in a virtual mannequin that is most representative of the user's own body in order to more fully simulate the experience of actually trying on a selected garment. Other types of users may select mannequins on a different basis in order to obtain images such as for use in animated features or as an aid ...

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Abstract

A method and system for providing a computer-simulated environment for displaying a selected mannequin wearing a combination of selected garments. In one aspect, three-dimensional scenes containing mannequin and garment objects are created within a three-dimensional modeling environment, and a simulation is performed using a cloth simulator within the modeling environment to model the construction, draping, and collision of the garment with the mannequin. Rendering frames corresponding to a variety of garments, mannequins, garment dimensions, garment styles, wearing patterns, viewing angles, and other parameters, are then generated from which images can be rendered and displayed in accordance with user requests.

Description

FIELD OF THE INVENTION[0001]The present invention relates to methods and systems for producing images of computer-simulated clothing.BACKGROUND[0002]The concept of a computerized or simulated dressing environment is a user-operated display system that generates computer-simulated images of a human figure wearing one or more selected garments. The simulated human figure thus represents a virtual model or mannequin for modeling clothes. Such an environment should ideally provide the user with the capability of viewing the mannequin and garment from a plurality of viewpoints to give a three-dimensional experience. By allowing the user to also select in some manner the particular human figure that is to wear the garment, an individualized experience is provided that allows the user to see what selected clothes look like when worn by different people.[0003]The degree to which the system takes into account the physical forces acting on a garment as it is worn determine in large part how v...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G09G5/00G06T17/00
CPCG06T17/00Y10S345/952
Inventor SALDANHA, CARLOSFRONCIONI, ANDREA M.KRUSZEWSKI, PAUL A.SAUMIER-FINCH, GREGORY J.TRUDEAU, CAROLINE M.BACHAALANI, FADI G.MORCOS, NADERCOTE, SYLVAIN B.GUEVIN, PATRICK R.ST.ARNAUD, JEAN-FRANCOIS B.VEILLET, SERGEGUAY, LOUISE L.
Owner MY VIRTUAL MODEL
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