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Real time virtual reality leveraging web cams and IP cams and web cam and IP cam networks

a virtual reality and web cam technology, applied in the field of computer generated virtual reality representations of locations, can solve the problems of limited virtual reality, hindering broader adoption of virtual reality, and limited to remaining in the virtual spa

Inactive Publication Date: 2014-09-18
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This patent describes a virtual reality network that allows users to access different virtual reality representations from a single server. The server organizes these representations to create a virtual universe that users can tour. Additionally, users can easily add new virtual representations to the network, creating a constantly growing virtual world. The network also allows users to share their virtual experiences with others, or create their own virtual world for business or personal use. The simplified virtual reality file format makes it easy for anyone to create and share their travel experiences or create new virtual worlds.

Problems solved by technology

Although recognized as having substantial potential, virtual reality has remained limited because it has yet to connect to the many cloud databases as well as many remote data gathering devices.
These factors have hindered broader adoption of virtual reality.
The visitor can move around in the virtual space, but is limited to remaining in that virtual space.
They have also become a source of security and privacy issues, as some built-in webcams can be remotely activated via spyware.
However, these websites are not organized by virtual travel and further they are not linked to other forms of data.

Method used

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  • Real time virtual reality leveraging web cams and IP cams and web cam and IP cam networks
  • Real time virtual reality leveraging web cams and IP cams and web cam and IP cam networks
  • Real time virtual reality leveraging web cams and IP cams and web cam and IP cam networks

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Embodiment Construction

[0048]Systems and methods for enabling a visitor to access VR representations authored by different authors of locations in a virtual universe via a computer network are provided. A plurality of VR data sets may be stored. Each VR data set comprise web or IP camera VR datasets and may be independently authored by a respective author different from the other authors. One or more VR data servers may be adapted to access and transmit the VR data sets, and each VR data set may be associated with a VR data server for access to the VR data set. A domain server may be adapted to access and transmit domain data comprising the location within the universe of each VR representation and the network address of the VR data server associated with the VR representation. Further, a client host may be adapted to communicate with the domain server to receive domain data representing the network address of the VR data server associated with a selected VR representation, the client host further adapted...

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PUM

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Abstract

Systems and methods for enabling a visitor to access VR representations authored by different authors of locations in a virtual universe via a computer network are provided. A plurality of VR data sets may be stored. Each VR data set comprise web or IP camera VR datasets and may be independently authored by a respective author different from the other authors. One or more VR data servers may be adapted to access and transmit the VR data sets, and each VR data set may be associated with a VR data server for access to the VR data set. A domain server may be adapted to access and transmit domain data comprising the location within the universe of each VR representation and the network address of the VR data server associated with the VR representation. Further, a client host may be adapted to communicate with the domain server to receive domain data representing the network address of the VR data server associated with a selected VR representation, the client host further adapted to communicate with that VR data server to access the VR data set defining the VR representation without leaving the virtual universe.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This patent application claims the priority benefit of U.S. Provisional Patent Application Ser. No. 61 / 786,572 filed Mar. 15, 2013 entitled, “Personal Digital Assistance and Virtual Reality,” the disclosures of which are incorporated herein by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates generally to computer-generated virtual reality representations of locations. Specifically, the present invention relates to storing, organizing, and providing access to a number of virtual reality representations whose data comes from spy cams and spy cam networks of web cams all through a computer network.[0004]2. Description of the Related Art[0005]Virtual reality (VR) models and simulates views from a location in virtual space. The visitor perceives the view from virtual space on a computer monitor or specialized display, and experiences “movement” by changing position or orientation within th...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): H04N7/15
CPCH04N7/157H04N7/183H04L67/131G06F16/9537G06F16/9538A63F2300/8082G06F3/04815H04L67/01G06F16/243H04L65/403
Inventor CRONIN, JOHN
Owner SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
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