The present application relates to the technical field of
computer graphics, and especially relates to a cross-platform rendering method under a
hybrid architecture, which comprises the following steps: using
eye movement coordinates to split an Android current frame command into a fixation area and a
peripheral area, generating a difference and mapping with resources, encapsulating check information into an incremental
package, and writing the incremental
package into
desktop video memory through a one-way
bus; after checking on the desktop side, reconstructing the fixation area command, distilling and simplifying the
peripheral area
shader, generating a first and a second command buffer, and synchronously submitting the first and the second command buffer through a timeline
semaphore; after the graphic
processing unit completes the two buffers, if the actual state of the window deviates from the prediction matrix by more than a threshold value, then real-time correction of texture is performed in the pixel by solving Laplace; when there are continuous missing packages, only the fixation area is super-sampled and a frame is supplemented, and finally a synthesized frame is output and adjustment information is written.