The invention relates to the technical field of
computer graphics, in particular to a cross-platform rendering method under a
hybrid architecture, which comprises the following steps of: splitting an Android current frame command into a gazing area and a
peripheral area by using
eye movement coordinates, generating difference, mapping along with resources, packaging
verification information into an incremental packet, and writing the incremental packet into a
desktop video memory through a one-way
bus; the desktop side reconstructs a
gaze area command after
verification, distills and simplifies a
peripheral area
shader, generates a first command buffer and a second command buffer, and synchronously submits the first command buffer and the second command buffer with timeline
semaphore; after the
graphics processor completes the two buffers, if the deviation between the actual state of the window and the prediction matrix exceeds a threshold value, laplacian is solved in a slice element to correct the texture in real time; and when continuous packet lacking occurs, only super-resolution frame supplementation is carried out on the gazing area, and finally, a composite frame is output and adjustment information is written in.